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Copy pathscreen.c
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screen.c
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#include "screen.h"
#include "cpu.h"
#include "common.h"
#include <SDL2/SDL.h>
#include <pthread.h>
struct nk_color byte_to_color(uint8_t b)
{
struct nk_color c;
c.r = (b >> 5) * (255 / 0b111);
c.g = ((b >> 2) & 0b111) * (255 / 0b111);
c.b = (b & 0b11) * (255 / 0b11);
c.a = 255;
return c;
}
void screen(struct nk_context *ctx, uint8_t *mem, uint8_t size)
{
struct nk_command_buffer *out = nk_window_get_canvas(ctx);
struct nk_rect bounds;
enum nk_widget_layout_states state = nk_widget(&bounds, ctx);
if (!state)
return;
nk_fill_rect(out, bounds, 0, nk_rgb(0, 0, 0));
for (int i = 0; i < CPU_FB_H; i++)
{
for (int j = 0; j < CPU_FB_W; j++)
{
if (mem[i + CPU_FB_H * j])
{
nk_fill_rect(out,
nk_rect(bounds.x + i * size, bounds.y + j * size,
size, size), 0.0f,
byte_to_color(mem[i + CPU_FB_H * j]));
}
}
}
}
sdl_screen_t new_sdl_screen(uint8_t size)
{
sdl_screen_t scr;
scr.win = SDL_CreateWindow("6502",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
size * 32,
size * 32,
0);
ASSERT("Create Screen SDL_Window", scr.win);
scr.size = size;
scr.r = SDL_CreateRenderer(scr.win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
ASSERT("Create SDL_Renderer", scr.r);
scr.tex = SDL_CreateTexture(scr.r, SDL_PIXELFORMAT_RGB332, SDL_TEXTUREACCESS_STREAMING,
CPU_FB_W, CPU_FB_H);
ASSERT("Create SDL_Texture", scr.tex);
return scr;
}
void free_sdl_screen(sdl_screen_t *scr)
{
puts("Freed SDL Screen");
SDL_DestroyTexture(scr->tex);
SDL_DestroyRenderer(scr->r);
SDL_DestroyWindow(scr->win);
}
bool sdl_screen(sdl_screen_t *scr, uint8_t *mem, bool dirty)
{
static bool texture_set = false;
if (!texture_set)
{
SDL_UpdateTexture(scr->tex, NULL, mem, CPU_FB_W);
}
SDL_Event e;
while (SDL_PollEvent(&e))
{
switch (e.type)
{
case SDL_QUIT:
return true;
}
}
if (dirty)
{
SDL_RenderClear(scr->r);
SDL_RenderCopy(scr->r, scr->tex, NULL, NULL);
SDL_RenderPresent(scr->r);
}
return false;
}
bool g_screen_thread_halt = false;
void *screen_thread(uint8_t *mem)
{
sdl_screen_t scr = new_sdl_screen(8);
pthread_cleanup_push(((void (*)(void *))&free_sdl_screen), ((void *)&scr));
while (true)
{
if (sdl_screen(&scr, mem, true) || g_screen_thread_halt)
break;
}
pthread_cleanup_pop(true);
pthread_exit(NULL);
}
pthread_t start_screen_thread(uint8_t *mem)
{
pthread_t thread;
pthread_create(&thread, NULL, (void *(*)(void *))&screen_thread, mem);
return thread;
}