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vncviewer.py
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vncviewer.py
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#!/usr/bin/env python
"""
Python VNC Viewer
PyGame version
(C) 2003 <[email protected]>
MIT License
"""
#twisted modules
from twisted.python import usage, log
from twisted.internet import reactor, protocol
#~ from twisted.internet import defer
from twisted.internet.protocol import Factory, Protocol
#import pygame stuff
import pygame
from pygame.locals import *
#std stuff
import sys, struct
#local
import rfb
import inputbox
POINTER = tuple([(8,8), (4,4)] + list(pygame.cursors.compile((
#01234567
" ", #0
" ", #1
" ", #2
" .X. ", #3
" X.X ", #4
" .X. ", #5
" ", #6
" ", #7
), 'X', '.')))
#keyboard mappings pygame -> vnc
KEYMAPPINGS = {
K_BACKSPACE: rfb.KEY_BackSpace,
K_TAB: rfb.KEY_Tab,
K_RETURN: rfb.KEY_Return,
K_ESCAPE: rfb.KEY_Escape,
K_KP0: rfb.KEY_KP_0,
K_KP1: rfb.KEY_KP_1,
K_KP2: rfb.KEY_KP_2,
K_KP3: rfb.KEY_KP_3,
K_KP4: rfb.KEY_KP_4,
K_KP5: rfb.KEY_KP_5,
K_KP6: rfb.KEY_KP_6,
K_KP7: rfb.KEY_KP_7,
K_KP8: rfb.KEY_KP_8,
K_KP9: rfb.KEY_KP_9,
K_KP_ENTER: rfb.KEY_KP_Enter,
K_UP: rfb.KEY_Up,
K_DOWN: rfb.KEY_Down,
K_RIGHT: rfb.KEY_Right,
K_LEFT: rfb.KEY_Left,
K_INSERT: rfb.KEY_Insert,
K_DELETE: rfb.KEY_Delete,
K_HOME: rfb.KEY_Home,
K_END: rfb.KEY_End,
K_PAGEUP: rfb.KEY_PageUp,
K_PAGEDOWN: rfb.KEY_PageDown,
K_F1: rfb.KEY_F1,
K_F2: rfb.KEY_F2,
K_F3: rfb.KEY_F3,
K_F4: rfb.KEY_F4,
K_F5: rfb.KEY_F5,
K_F6: rfb.KEY_F6,
K_F7: rfb.KEY_F7,
K_F8: rfb.KEY_F8,
K_F9: rfb.KEY_F9,
K_F10: rfb.KEY_F10,
K_F11: rfb.KEY_F11,
K_F12: rfb.KEY_F12,
K_F13: rfb.KEY_F13,
K_F14: rfb.KEY_F14,
K_F15: rfb.KEY_F15,
}
MODIFIERS = {
K_NUMLOCK: rfb.KEY_Num_Lock,
K_CAPSLOCK: rfb.KEY_Caps_Lock,
K_SCROLLOCK: rfb.KEY_Scroll_Lock,
K_RSHIFT: rfb.KEY_ShiftRight,
K_LSHIFT: rfb.KEY_ShiftLeft,
K_RCTRL: rfb.KEY_ControlRight,
K_LCTRL: rfb.KEY_ControlLeft,
K_RALT: rfb.KEY_AltRight,
K_LALT: rfb.KEY_AltLeft,
K_RMETA: rfb.KEY_MetaRight,
K_LMETA: rfb.KEY_MetaLeft,
K_LSUPER: rfb.KEY_Super_L,
K_RSUPER: rfb.KEY_Super_R,
K_MODE: rfb.KEY_Hyper_R, #???
#~ K_HELP: rfb.
#~ K_PRINT: rfb.
K_SYSREQ: rfb.KEY_Sys_Req,
K_BREAK: rfb.KEY_Pause, #???
K_MENU: rfb.KEY_Hyper_L, #???
#~ K_POWER: rfb.
#~ K_EURO: rfb.
}
class TextSprite(pygame.sprite.Sprite):
"""a text label"""
SIZE = 20
def __init__(self, pos, color = (255,0,0, 120)):
self.pos = pos
#self.containers = containers
#pygame.sprite.Sprite.__init__(self, self.containers)
pygame.sprite.Sprite.__init__(self)
self.font = pygame.font.Font(None, self.SIZE)
self.lastmsg = None
self.update()
self.rect = self.image.get_rect().move(pos)
def update(self, msg=' '):
if msg != self.lastmsg:
self.lastscore = msg
self.image = self.font.render(msg, 0, (255,255,255))
#~ class PyGameApp(pb.Referenceable, Game.Game):
class PyGameApp:
"""Pygame main application"""
def __init__(self):
width, height = 640, 480
self.setRFBSize(width, height)
pygame.display.set_caption('Python VNC Viewer')
pygame.mouse.set_cursor(*POINTER)
pygame.key.set_repeat(500, 30)
self.clock = pygame.time.Clock()
self.alive = 1
self.loopcounter = 0
self.sprites = pygame.sprite.RenderUpdates()
self.statustext = TextSprite((5, 0))
self.sprites.add(self.statustext)
self.buttons = 0
self.protocol = None
def setRFBSize(self, width, height, depth=32):
"""change screen size"""
self.width, self.height = width, height
self.area = Rect(0, 0, width, height)
winstyle = 0 # |FULLSCREEN
if depth == 32:
self.screen = pygame.display.set_mode(self.area.size, winstyle, 32)
elif depth == 8:
self.screen = pygame.display.set_mode(self.area.size, winstyle, 8)
#default palette is perfect ;-)
#~ pygame.display.set_palette([(x,x,x) for x in range(256)])
#~ elif depth is None:
#~ bestdepth = pygame.display.mode_ok((width, height), winstyle, 32)
#~ print "bestdepth %r" % bestdepth
#~ self.screen = pygame.display.set_mode(self.area.size, winstyle, best)
#then communicate that to the protocol...
else:
#~ self.screen = pygame.display.set_mode(self.area.size, winstyle, depth)
raise ValueError, "color depth not supported"
self.background = pygame.Surface((self.width, self.height), depth)
self.background.fill(0) #black
def setProtocol(self, protocol):
"""attach a protocol instance to post the events to"""
self.protocol = protocol
def checkEvents(self):
"""process events from the queue"""
seen_events = 0
for e in pygame.event.get():
seen_events = 1
#~ print e
if e.type == QUIT:
self.alive = 0
reactor.stop()
#~ elif e.type == KEYUP and e.key == K_ESCAPE:
#~ self.alive = 0
#~ reactor.stop()
if self.protocol is not None:
if e.type == KEYDOWN:
if e.key in MODIFIERS:
self.protocol.keyEvent(MODIFIERS[e.key], down=1)
elif e.key in KEYMAPPINGS:
self.protocol.keyEvent(KEYMAPPINGS[e.key])
elif e.unicode:
self.protocol.keyEvent(ord(e.unicode))
else:
print "warning: unknown key %r" % (e)
elif e.type == KEYUP:
if e.key in MODIFIERS:
self.protocol.keyEvent(MODIFIERS[e.key], down=0)
#~ else:
#~ print "unknown key %r" % (e)
elif e.type == MOUSEMOTION:
self.buttons = e.buttons[0] and 1
self.buttons |= e.buttons[1] and 2
self.buttons |= e.buttons[2] and 4
self.protocol.pointerEvent(e.pos[0], e.pos[1], self.buttons)
#~ print e.pos
elif e.type == MOUSEBUTTONUP:
if e.button == 1: self.buttons &= ~1
if e.button == 2: self.buttons &= ~2
if e.button == 3: self.buttons &= ~4
if e.button == 4: self.buttons &= ~8
if e.button == 5: self.buttons &= ~16
self.protocol.pointerEvent(e.pos[0], e.pos[1], self.buttons)
elif e.type == MOUSEBUTTONDOWN:
if e.button == 1: self.buttons |= 1
if e.button == 2: self.buttons |= 2
if e.button == 3: self.buttons |= 4
if e.button == 4: self.buttons |= 8
if e.button == 5: self.buttons |= 16
self.protocol.pointerEvent(e.pos[0], e.pos[1], self.buttons)
return not seen_events
return not seen_events
def mainloop(self, dum=None):
"""gui 'mainloop', it is called repeated by twisteds mainloop
by using callLater"""
#~ self.clock.tick()
no_work = self.checkEvents()
#~ self.sprites.clear(self.screen, self.background)
#~ dirty = self.sprites.draw(self.screen)
#~ pygame.display.update(dirty)
#~ self.statustext.update("iteration %d" % self.loopcounter)
#~ self.loopcounter += 1
#~ pygame.display.flip()
if self.alive:
#~ d = defer.Deferred()
#~ d.addCallback(self.mainloop)
#~ d.callback(None)
reactor.callLater(no_work and 0.020, self.mainloop)
#~ def error(self):
#~ log.msg('error, stopping reactor')
#~ reactor.stop()
class RFBToGUI(rfb.RFBClient):
"""RFBClient protocol that talks to the GUI app"""
def vncConnectionMade(self):
"""choose appropriate color depth, resize screen"""
#~ print "Screen format: depth=%d bytes_per_pixel=%r" % (self.depth, self.bpp)
#~ print "Desktop name: %r" % self.name
#~ print "redmax=%r, greenmax=%r, bluemax=%r" % (self.redmax, self.greenmax, self.bluemax)
#~ print "redshift=%r, greenshift=%r, blueshift=%r" % (self.redshift, self.greenshift, self.blueshift)
self.remoteframebuffer = self.factory.remoteframebuffer
self.screen = self.remoteframebuffer.screen
self.remoteframebuffer.setProtocol(self)
self.remoteframebuffer.setRFBSize(self.width, self.height, 32)
self.setEncodings(self.factory.encodings)
self.setPixelFormat() #set up pixel format to 32 bits
self.framebufferUpdateRequest() #request initial screen update
def vncRequestPassword(self):
if self.factory.password is not None:
self.sendPassword(self.factory.password)
else:
#XXX hack, this is blocking twisted!!!!!!!
screen = pygame.display.set_mode((220,40))
screen.fill((255,100,0)) #redish bg
self.sendPassword(inputbox.ask(screen, "Password", password=1))
#~ def beginUpdate(self):
#~ """start with a new series of display updates"""
def beginUpdate(self):
"""begin series of display updates"""
#~ log.msg("screen lock")
def commitUpdate(self, rectangles = None):
"""finish series of display updates"""
#~ log.msg("screen unlock")
pygame.display.update(rectangles)
self.framebufferUpdateRequest(incremental=1)
def updateRectangle(self, x, y, width, height, data):
"""new bitmap data"""
#~ print "%s " * 5 % (x, y, width, height, len(data))
#~ log.msg("screen update")
self.screen.blit(
pygame.image.fromstring(data, (width, height), 'RGBX'), #TODO color format
(x, y)
)
def copyRectangle(self, srcx, srcy, x, y, width, height):
"""copy src rectangle -> destinantion"""
#~ print "copyrect", (srcx, srcy, x, y, width, height)
self.screen.blit(self.screen,
(x, y),
(srcx, srcy, width, height)
)
def fillRectangle(self, x, y, width, height, color):
"""fill rectangle with one color"""
#~ remoteframebuffer.CopyRect(srcx, srcy, x, y, width, height)
self.screen.fill(struct.unpack("BBBB", color), (x, y, width, height))
def bell(self):
print "katsching"
def copy_text(self, text):
print "Clipboard: %r" % text
#use a derrived class for other depths. hopefully with better performance
#that a single class with complicated/dynamic color conversion.
class RFBToGUIeightbits(RFBToGUI):
def vncConnectionMade(self):
"""choose appropriate color depth, resize screen"""
self.remoteframebuffer = self.factory.remoteframebuffer
self.screen = self.remoteframebuffer.screen
self.remoteframebuffer.setProtocol(self)
self.remoteframebuffer.setRFBSize(self.width, self.height, 8)
self.setEncodings(self.factory.encodings)
self.setPixelFormat(bpp=8, depth=8, bigendian=0, truecolor=1,
redmax=7, greenmax=7, bluemax=3,
redshift=5, greenshift=2, blueshift=0
)
self.palette = self.screen.get_palette()
self.framebufferUpdateRequest()
def updateRectangle(self, x, y, width, height, data):
"""new bitmap data"""
#~ print "%s " * 5 % (x, y, width, height, len(data))
#~ assert len(data) == width*height
bmp = pygame.image.fromstring(data, (width, height), 'P')
bmp.set_palette(self.palette)
self.screen.blit(bmp, (x, y))
def fillRectangle(self, x, y, width, height, color):
"""fill rectangle with one color"""
self.screen.fill(ord(color), (x, y, width, height))
class VNCFactory(rfb.RFBFactory):
"""A factory for remote frame buffer connections."""
def __init__(self, remoteframebuffer, depth, fast, *args, **kwargs):
rfb.RFBFactory.__init__(self, *args, **kwargs)
self.remoteframebuffer = remoteframebuffer
if depth == 32:
self.protocol = RFBToGUI
elif depth == 8:
self.protocol = RFBToGUIeightbits
else:
raise ValueError, "color depth not supported"
if fast:
self.encodings = [
rfb.COPY_RECTANGLE_ENCODING,
rfb.RAW_ENCODING,
]
else:
self.encodings = [
rfb.COPY_RECTANGLE_ENCODING,
rfb.HEXTILE_ENCODING,
rfb.CORRE_ENCODING,
rfb.RRE_ENCODING,
rfb.RAW_ENCODING,
]
def buildProtocol(self, addr):
display = addr.port - 5900
pygame.display.set_caption('Python VNC Viewer on %s:%s' % (addr.host, display))
return rfb.RFBFactory.buildProtocol(self, addr)
def clientConnectionLost(self, connector, reason):
log.msg("connection lost: %r" % reason.getErrorMessage())
reactor.stop()
def clientConnectionFailed(self, connector, reason):
log.msg("cannot connect to server: %r\n" % reason.getErrorMessage())
reactor.stop()
class Options(usage.Options):
optParameters = [
['display', 'd', '0', 'VNC display'],
['host', 'h', None, 'remote hostname'],
['outfile', 'o', None, 'Logfile [default: sys.stdout]'],
['password', 'p', None, 'VNC password'],
['depth', 'D', '32', 'Color depth'],
]
optFlags = [
['shared', 's', 'Request shared session'],
['fast', 'f', 'Fast connection is used'],
]
#~ def eventcollector():
#~ while remoteframebuffer.alive:
#~ pygame.event.pump()
#~ e = pygame.event.poll()
#~ if e.type != NOEVENT:
#~ print e
#~ reactor.callFromThread(remoteframebuffer.processEvent, e)
#~ print 'xxxxxxxxxxxxx'
def main():
o = Options()
try:
o.parseOptions()
except usage.UsageError, errortext:
print "%s: %s" % (sys.argv[0], errortext)
print "%s: Try --help for usage details." % (sys.argv[0])
raise SystemExit, 1
depth = int(o.opts['depth'])
logFile = sys.stdout
if o.opts['outfile']:
logFile = o.opts['outfile']
log.startLogging(logFile)
pygame.init()
remoteframebuffer = PyGameApp()
#~ from twisted.python import threadable
#~ threadable.init()
#~ reactor.callInThread(eventcollector)
host = o.opts['host']
display = int(o.opts['display'])
if host is None:
screen = pygame.display.set_mode((220,40))
screen.fill((0,100,255)) #blue bg
host = inputbox.ask(screen, "Host")
if host == '':
raise SystemExit
if ':' in host:
host, display = host.split(':')
if host == '': host = 'localhost'
display = int(display)
# connect to this host and port, and reconnect if we get disconnected
reactor.connectTCP(
host, #remote hostname
display + 5900, #TCP port number
VNCFactory(
remoteframebuffer, #the application/display
depth, #color depth
o.opts['fast'], #if a fast connection is used
o.opts['password'], #password or none
int(o.opts['shared']), #shared session flag
)
)
# run the application
reactor.callLater(0.1, remoteframebuffer.mainloop)
reactor.run()
if __name__ == '__main__':
main()