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Water level
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build/geo-three.js

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build/geo-three.js.map

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package.json

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{
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"name": "geo-three",
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"version": "0.1.5",
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"version": "0.1.6",
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"type": "module",
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"description": "geo-three is library for tile based geographic map layers in with three.js supporting selective loading/unloading of real-time generated 3D tiles",
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"main": "build/Main.d.ts",

source/nodes/MapHeightNodeShader.ts

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// Water level texture (assume that missing texture will be water level)
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// @ts-ignore
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this.material.userData.heightMap.value = TextureUtils.createFillTexture('#26889f');
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this.material.userData.heightMap.value = TextureUtils.createFillTexture('#019090');
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}
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// @ts-ignore

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