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Incorrect octree collision geometry display/representation #994

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marip8 opened this issue Mar 13, 2024 · 1 comment
Open

Incorrect octree collision geometry display/representation #994

marip8 opened this issue Mar 13, 2024 · 1 comment

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@marip8
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marip8 commented Mar 13, 2024

I'm working with a surface mesh that I turn into an octree (sphere outside type) for motion planning collision detection, and I noticed some strange behavior in the visual representation of the octree. It looks a bit like aliasing due to the repeated lines where no voxels are present. This issue also appears for square octree voxel types.

Is this an issue with the actual representation of the collision geometry or just an issue with the rendering of the octree in Rviz?

Screenshot_2024-03-13_10-11-54

@rjoomen
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rjoomen commented Apr 30, 2024

Weird. I'm also working with octrees, but haven't encountered this yet.

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