pbr_ps20b 3 ERROR(S):
error X4018: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_b) to handle.
Reported 3360 time(s), example command:
fxc /DCENTROIDMASK=0 /DSHADERCOMBO=3bff /DSHADER_MODEL_PS_2_B=1 /Tps_2_b /Emain /DWRITEWATERFOGTODESTALPHA=1 /DPIXELFOGTYPE=1 /DNUM_LIGHTS=4 /DWRITE_DEPTH_TO_DESTALPHA=1 /DFLASHLIGHTSHADOWS=1 /DFLASHLIGHT=1 /DFLASHLIGHTDEPTHFILTERMODE=2 /DLIGHTMAPPED=1 /DUSEENVAMBIENT=1 /DEMISSIVE=1 /DSPECULAR=1 /DPARALLAXOCCLUSION=1 pbr_ps30.fxc
pbr_common_ps2_3_x.h(61,19-25): error X4532: cannot map expression to pixel shader instruction set
Reported 240 time(s), example command:
fxc /DCENTROIDMASK=0 /DSHADERCOMBO=1c43 /DSHADER_MODEL_PS_2_B=1 /Tps_2_b /Emain /DWRITEWATERFOGTODESTALPHA=1 /DPIXELFOGTYPE=1 /DNUM_LIGHTS=3 /DWRITE_DEPTH_TO_DESTALPHA=1 /DFLASHLIGHTSHADOWS=0 /DFLASHLIGHT=0 /DFLASHLIGHTDEPTHFILTERMODE=0 /DLIGHTMAPPED=1 /DUSEENVAMBIENT=1 /DEMISSIVE=1 /DSPECULAR=1 /DPARALLAXOCCLUSION=0 pbr_ps30.fxc
pbr_common_ps2_3_x.h(59,18-23): error X4532: cannot map expression to pixel shader instruction set
Reported 3120 time(s), example command:
fxc /DCENTROIDMASK=0 /DSHADERCOMBO=1dff /DSHADER_MODEL_PS_2_B=1 /Tps_2_b /Emain /DWRITEWATERFOGTODESTALPHA=1 /DPIXELFOGTYPE=1 /DNUM_LIGHTS=4 /DWRITE_DEPTH_TO_DESTALPHA=1 /DFLASHLIGHTSHADOWS=1 /DFLASHLIGHT=1 /DFLASHLIGHTDEPTHFILTERMODE=2 /DLIGHTMAPPED=1 /DUSEENVAMBIENT=1 /DEMISSIVE=1 /DSPECULAR=1 /DPARALLAXOCCLUSION=0 pbr_ps30.fxc
FAILED: pbr_ps20b
4 minutes, 4 seconds elapsed
07:31 PM
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get this on source sdk 2013 multiplayer shader compile.