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Game behavior will involve lots of math and tweaking and fiddling with. This portion of the code, I'd say, makes much more sense being done in a lighted language like JavaScript or Lua.
This will also open the door for customization and run-time fixes for certain portions of game behavior since we could be recompiling these scripts at runtime. That's pretty significant, and it'd be good to try and get a feel for our options before we start to lay out these game mechanics in code.
The text was updated successfully, but these errors were encountered:
We should look at http://github.com/stevedonovan/luar if we wanted to go with Lua. There's a project for V8 bindings by mattn but I'm not sure it has the level of support for shuttling native Go objects that we need. I'll have to take a closer look.
Game behavior will involve lots of math and tweaking and fiddling with. This portion of the code, I'd say, makes much more sense being done in a lighted language like JavaScript or Lua.
This will also open the door for customization and run-time fixes for certain portions of game behavior since we could be recompiling these scripts at runtime. That's pretty significant, and it'd be good to try and get a feel for our options before we start to lay out these game mechanics in code.
The text was updated successfully, but these errors were encountered: