Programmer-friendly framework for visual novels (VN) / text-based adventure games (AVG) on Unity
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Updated
Nov 5, 2024 - C#
Programmer-friendly framework for visual novels (VN) / text-based adventure games (AVG) on Unity
Chi distribution expected value.
Fréchet distribution expected value.
Weibull distribution expected value.
Kumaraswamy's double bounded distribution expected value.
Lognormal distribution expected value.
Create an iterator which iteratively computes a cumulative geometric mean.
Compute a geometric mean incrementally.
Compute a moving geometric mean incrementally.
Compute the mean directional accuracy (MDA) incrementally.
Compute a moving mean directional accuracy (MDA) incrementally.
Calculate the arithmetic mean of a double-precision floating-point strided array using a one-pass trial mean algorithm.
Calculate the arithmetic mean of a double-precision floating-point strided array using an improved Kahan–Babuška algorithm.
Calculate the arithmetic mean of a double-precision floating-point strided array using a second-order iterative Kahan–Babuška algorithm.
Calculate the arithmetic mean of a strided array using an improved Kahan–Babuška algorithm.
Calculate the arithmetic mean of a strided array using a second-order iterative Kahan–Babuška algorithm.
Calculate the arithmetic mean of a single-precision floating-point strided array using a one-pass trial mean algorithm.
Calculate the arithmetic mean of a single-precision floating-point strided array using an improved Kahan–Babuška algorithm.
Calculate the arithmetic mean of a single-precision floating-point strided array using a second-order iterative Kahan–Babuška algorithm.
Compute the mean arctangent absolute percentage error (MAAPE) incrementally.
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