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Minor bug fixes for 0.28.0 #778

@tuomount

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@tuomount

Collecting here minor bug fixes which are encountered in test games.

  • Repair Module armor value is not calculated
  • Improve valuation of scientific achievements
  • Lower the scoring for building when there are enough of production type, which space race workes do less 100% efficiency.
  • Raise the limit of scientific achievement project for 30 star years instead of 24.
  • Increase number of workers, even workers do work efficiently but production is low.
  • Probe Mk2 had wrong speed in design.
  • Combat thursters did not actually increased regular speed.
  • AI does not always built "lab" on each planet
  • If AI has extra credit it might start diplomatic trade instead of border crossing.
  • If AI now checks if it is more useful to buy/trade/sell tech instead of random.
  • Improve AI's valuation of tech in diplomatic trades.
  • Fix issue where Graviton Ripper increases opponent armor.
  • Adds missing repair effect in combat
  • AI should value more on colony ships
  • Orbitals was shown wrong size on starmap if zoomed out or in
  • Smaller orbital cannot be built if bigger one exists.
  • Fix issue where AI could not win by Diplomacy.
  • Fix issue where Galactic Olympic cancelation is in news until that voting is over.
  • Fix issue where human player declares war against pirates when bombing their planet.
  • Fix stats view missing sometimes few lines from top of the grid.
  • Changes Research view have tech tree instead of tech list.
  • Fixes possible very rare NPE from combat.
  • Remove duplicate lines from end story texts.

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