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bugVerified bug which needs fixingVerified bug which needs fixing
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Collecting here minor bug fixes which are encountered in test games.
- Repair Module armor value is not calculated
- Improve valuation of scientific achievements
- Lower the scoring for building when there are enough of production type, which space race workes do less 100% efficiency.
- Raise the limit of scientific achievement project for 30 star years instead of 24.
- Increase number of workers, even workers do work efficiently but production is low.
- Probe Mk2 had wrong speed in design.
- Combat thursters did not actually increased regular speed.
- AI does not always built "lab" on each planet
- If AI has extra credit it might start diplomatic trade instead of border crossing.
- If AI now checks if it is more useful to buy/trade/sell tech instead of random.
- Improve AI's valuation of tech in diplomatic trades.
- Fix issue where Graviton Ripper increases opponent armor.
- Adds missing repair effect in combat
- AI should value more on colony ships
- Orbitals was shown wrong size on starmap if zoomed out or in
- Smaller orbital cannot be built if bigger one exists.
- Fix issue where AI could not win by Diplomacy.
- Fix issue where Galactic Olympic cancelation is in news until that voting is over.
- Fix issue where human player declares war against pirates when bombing their planet.
- Fix stats view missing sometimes few lines from top of the grid.
- Changes Research view have tech tree instead of tech list.
- Fixes possible very rare NPE from combat.
- Remove duplicate lines from end story texts.
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bugVerified bug which needs fixingVerified bug which needs fixing