-
Notifications
You must be signed in to change notification settings - Fork 257
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
重编译prebuilt/win32/lua51.dll Recompile prebuilt/win32/lua51.dll #148
Comments
你发过来的邮件怎么都是乱码啊,什么都看不到,再发一次吧。
|
WaylandGod
changed the title
Recompile prebuilt/win32/lua51.dll
重编译prebuilt/win32/lua51.dll Recompile prebuilt/win32/lua51.dll
Nov 27, 2024
你编译的luajit版本是多少? |
这边使用的是 luajit github仓库某一版本的,比beta3要新一些。 |
我理解也是path存在问题,不过没做源码修改,直接重编译替换问题仍然存在,目前还没定位到问题点 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
There's a problem when I recompile luajit.exe and lua51.dll in win32. While I replace the prebuilt/win32/lua51.dll with the new one, the game can not launch when loading the .lua scripts with require(). Has anyone encountered a similar problem?
重编译win32环境下的luajit.exe和lua51.dll,将编译后的lua51.dll文件替换prebuilt/win32/lua51.dll文件、以及项目中的lua51.dll文件,导致游戏无法启动,在使用require()函数加载.lua脚本时报错
是否这里要做什么修改
The text was updated successfully, but these errors were encountered: