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Implement Camera Stuff (read description) #3

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21chanas3 opened this issue Oct 22, 2023 · 1 comment · Fixed by #29
Closed

Implement Camera Stuff (read description) #3

21chanas3 opened this issue Oct 22, 2023 · 1 comment · Fixed by #29
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@21chanas3
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@21chanas3
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As of the moment this issue is created, the current working solution to allow communication between the Camera Feed and ODLC is to expose endpoints that allow for the upload and download of files from a file server hosted by GCOM. The file server will store at most 20 images at a time, deleting the oldest image to make space for the newer image when it is received. The file server will allow for the download of these images, exposing endpoints to allow for the download of individual images (by id) but also the latest image.

NOTE: This method is a basic method (and the easiest). Known pitfalls of this method is the latency involved and the lack of support for high refresh speeds. It is known that the camera streams at a frame rate of 5.6 FPS with a maximum resolution of 20MP. ODLC estimates a maximum processing speed of 0.5s per image (max 2FPS). This appears to be low enough to allow this method to work

@21chanas3 21chanas3 linked a pull request May 5, 2024 that will close this issue
@21chanas3 21chanas3 self-assigned this May 5, 2024
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