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mattn/go-sqlite3 does not work when cross compiling from linux to windows #202

@gmbuell

Description

@gmbuell

Minimal sqlite.go

package main

import (
        "database/sql"
        "fmt"

        _ "github.com/mattn/go-sqlite3"
)

func main() {
        fmt.Println("Started")
        db, err := sql.Open("sqlite3", ":memory:")
        if err != nil {
                fmt.Printf("Error: %v\n", err)
        }
        fmt.Println("Database opened successfully")
        err = db.Ping()
        if err != nil {
                fmt.Printf("Error: %v\n", err)
        }
        fmt.Println("Database ping successful")
        if _, err := db.Exec(`CREATE TABLE test (
  id INTEGER PRIMARY KEY
);
`); err != nil {
                fmt.Printf("Error: %v\n", err)
        }
        fmt.Println("Table created")
        fmt.Println("Done")
}

BUILD.bazel

load("@io_bazel_rules_go//go:def.bzl", "go_binary", "go_library")

go_library(
    name = "sqlite_lib",
    srcs = ["sqlite.go"],
    importpath = "gmbuell/project/sqlite",
    visibility = ["//visibility:private"],
    deps = ["@com_github_mattn_go_sqlite3//:go-sqlite3"],
)

go_binary(
    name = "sqlite",
    embed = [":sqlite_lib"],
    visibility = ["//visibility:public"],
)

Testing on linux:

bazel run :sqlite

gives the expected output:

Started
Database opened successfully
Database ping successful
Table created
Done

Building for windows:

BAZEL_DO_NOT_DETECT_CPP_TOOLCHAIN=1 bazel build :sqlite --platforms=@zig_sdk//platform:windows_amd64 --extra_toolchains @zig_sdk//toolchain:windows_amd64

If I run the exe with wine, I get the expected output:

Started
Database opened successfully
Database ping successful
Table created
Done

But actually running the exe on WIndows gives

PS Z:\> .\sqlite.exe
Started
Database opened successfully

With the program then exiting silently (presumably crashing somewhere?)

Any ideas? I would assume cross compiling sqlite3 would be a fairly common use case for this toolchain.

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