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Implementing Item Shop Functionality #150

@RyderKeeny

Description

@RyderKeeny

Description:
with the following list of items and descriptions, build a list of Boolean variables that can be activated to a True state when the character buys them.

Tasks:

  • UI Implementation - Develop the shop interface with clear navigation and purchase confirmations.
  • Item Purchasing Logic - Implement the transaction system and boolean flags to track purchases.
  • Effect Integration - Connect item effects (boosts and hints) to the gameplay mechanics.
  • Testing & Debugging - Validate functionality, track Boolean states, and fix any issues.
  • Documentation - Keep code and usage instructions updated for clarity and future development.

here is a list of shop items you can implement if desired, if you have other ideas feel free to implement them:

Charm Compiler
Effect: Boosts the player's charm stat by 10 points, increasing the success rate of romantic and friendship dialogue choices.

Cache Cleaner
Effect: improves chosen characters affection stat by 20 points. Can only be bought 3x

Debugger's Toolkit
Effect: Reorganizes dialogue options to highlight the most effective choices, increasing the success rate of interactions.

Git Checkout
Effect: 1 time use, allows the user to see what the results from the option choices will be, both story wise and character affection level changes.

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