- Refactor to use PluginGroup.
- Refactor to use bevy_asset_loader.
- Bump to bevy 0.14.
- Add background musics.
- Add trex.
- Add an enigma that drop a rock allowing to go over spikes.
- Review enigmas colors.
- Improve level 1.
- Add level 3.
- Check for compilation optimization.
- Review stories.
- Update doc about tiled.
- Add a squirrel and a challenge to get all his nuts.
- Remove remaining debugging stuffs especially on main.rs.
- Release a first version of the game on Github.
- Release a first version of the game on Itch.io with web version.
- Test on Windows.
- Test on MacOS.
- Add a target build for Raspberry Pi.
- Test on Raspberry Pi.
- Add more enigmas.
- Add a envvar to enable fixing menu position.
- Review camera smoothing especially y axis.
- Add dragon throwing fireballs.
- Add wolf.
- Add more sound effects. (in progress...)
- Add a volcano that throws rocks.
- Add more levels.
- Add more beasts.
- Check hit collision bugs.
- Refactor to use despawn with ForState method ?
- Add a link to kenney.nl within doc.
- Document debugging env vars.
- Switch to english as default language.
- Add persistant to keep language settings for the user.
- Fix shaking bug that displays black lines on the top and bottom of the screen.
- Add debugging keys.