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Provide full body animation of avatars #841

@koschke

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@koschke

Currently, we can only control the aiming and looking direction of the avatar.

We want more control on other parts of the body. For instance, we want to wave hands or animate other kinds of guestures.

It looks like we can achive that with FinalIK's full-body biped IK component. At the moment, we use only the Aim IK and LookAt IK by FinalIK.

An alternative could be Unity's Animation Rigging, which however has no full-body constraints.

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