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Server.py
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import tkinter as tk
import threading
import socket
class SERVER:
def __init__(self):
self.HOST_ADDR = "127.0.0.1"
self.HOST_PORT = 1234
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.clients = []
self.dimension = 0
def start_server(self):
self.server_socket.bind((self.HOST_ADDR, self.HOST_PORT))
self.server_socket.listen(4)
threading._start_new_thread(self.accept_clients, ())
# now some changes in GUI
start.config(state=tk.DISABLED)
stop.config(state=tk.NORMAL)
host["text"] = "Address: " + self.HOST_ADDR
port["text"] = "Port: " + str(self.HOST_PORT)
def stop_server(self):
if len(self.clients) != 0:
for i in self.clients:
i[0].send((bytes("Oh Oh! Server Stopped!", "utf-8")))
window.destroy()
else:
window.destroy()
def accept_clients(self):
while True:
client_connected, address = self.server_socket.accept()
client_name = client_connected.recv(1024)
if client_name.startswith(bytes("username", "utf-8")):
client_name = client_name.decode("utf-8")
client_name = client_name.replace('username', '')
self.clients.append((client_connected, address, client_name))
print("Client With Username (", client_name, ") and address", {address}, "Connected!")
welcome = "Welcome to Server!"
client_connected.send(welcome.encode())
threading._start_new_thread(self.recieve_message_from_client, (client_connected, client_name))
if len(self.clients) >= 2:
threading._start_new_thread(self.show_online_users, ())
def client_exit(self, c, c_name):
print("Client (", c_name, ") Left!")
for i in self.clients:
if i[0] == c:
self.clients.remove(i)
if len(self.clients) != 0:
for j in self.clients:
msg = "exit_user" + str(c_name)
j[0].send((bytes(msg, "utf-8")))
self.show_online_users()
def show_online_users(self):
msg = 'is_online'
for i in self.clients: # showing other online players to current user
for j in self.clients:
if i[2] != j[2]:
msg += str(j[2]) + " "
i[0].send(bytes(msg, "utf-8"))
msg = 'is_online'
return
def recieve_message_from_client(self, c, c_name):
while True:
message = c.recv(4096)
message = message.decode("utf-8")
print("message received from", c_name, ": ", message)
if message.startswith("exit"): # client wants to exit
# OK
self.client_exit(c, c_name)
return
if message.startswith("game_req"):
# OK
self.recieve_game_request(c, c_name, message)
if message.startswith("accepted_offer"):
# OK
self.game_offer_accepted(c, c_name, message)
if message.startswith("declined_offer"):
# OK
self.game_offer_declined(c, c_name, message)
if message.startswith("coor"):
# OK
self.forward_coor(c, c_name, message)
if message.startswith("timeout"):
# OK
self.time_out(c, c_name, message)
if message.startswith("result"):
# OK
self.game_result(message)
def recieve_game_request(self, c, c_name, msg):
msg = msg.replace('game_req', '')
msg = msg.split('#')
user_name = msg[0]
self.dimension = int(msg[1])
for i in self.clients:
if i[2] == user_name: # i[2] is the destination user
message = 'offer_from' + str(c_name) + '#' + str(self.dimension)
i[0].send((bytes(message, "utf-8")))
return
def game_offer_accepted(self, c, c_name, msg):
user_name = msg.replace('accepted_offer', '')
for i in self.clients:
if i[2] == user_name:
message = "offer_acceptance_from" + str(c_name)
i[0].send((bytes(message, "utf-8")))
return
def game_offer_declined(self, c, c_name, msg):
user_name = msg.replace('declined_offer', '')
for i in self.clients:
if i[2] == user_name:
message = "offer_declined_from" + str(c_name)
i[0].send((bytes(message, "utf-8")))
return
def forward_coor(self, c, c_name, msg):
msg = msg.replace('coor', '')
msg = msg.split('#')
user_name = msg[2]
for i in self.clients:
if i[2] == user_name:
message = 'coorfrom' + str(msg[0]) + '#' + str(msg[1]) + '#' + str(c_name)
i[0].send((bytes(message, "utf-8")))
return
def time_out(self, c, c_name, msg):
user_name = msg.replace('timeout', '')
for i in self.clients:
if i[2] == user_name:
message = 'timeout' + str(c_name)
i[0].send((bytes(message, "utf-8")))
def game_result(self, msg):
msg = msg.replace('result', '')
msg = msg.split('#')
if msg[0] == 'draw':
result1 = tk.Tk()
result1.title("Draw")
user1 = msg[1]
user2 = msg[2]
for i in self.clients:
if i[2] == user1:
message = 'resultdraw#'
i[0].send((bytes(message, "utf-8")))
if i[2] == user2:
message = 'resultdraw#'
i[0].send((bytes(message, "utf-8")))
firstFrame = tk.Frame(result1)
label_draw = tk.Label(firstFrame, text="No one Won! The Game is a Draw!")
label_draw.pack(side=tk.LEFT)
firstFrame.pack(side=tk.TOP, pady=(5, 0))
result1.mainloop()
else:
result2 = tk.Tk()
result2.title("Win & Lose")
winner = msg[0]
loser = msg[1]
for i in self.clients:
if i[2] == winner:
message = 'resultwin#'
i[0].send((bytes(message, "utf-8")))
if i[2] == loser:
message = 'resultlose#'
i[0].send((bytes(message, "utf-8")))
firstFrame = tk.Frame(result2)
label_c_name = tk.Label(firstFrame, text=winner)
label_c_name.pack(side=tk.LEFT)
label_c_result = tk.Label(firstFrame, text="Won!")
label_c_result.pack(side=tk.LEFT)
firstFrame.pack(side=tk.TOP, pady=(5, 0))
secondFrame = tk.Frame(result2)
label_o_name = tk.Label(secondFrame, text=loser)
label_o_name.pack(side=tk.LEFT)
label_o_result = tk.Label(secondFrame, text="Lost!")
label_o_result.pack(side=tk.LEFT)
secondFrame.pack(side=tk.TOP, pady=(5, 0))
result2.mainloop()
def main():
game_server = SERVER()
global window
window = tk.Tk()
window.title("Server")
screen_position = '+' + str(330) + '+' + str(40)
window.geometry(screen_position)
# first frame consisting of two buttons widgets
global start, stop
firstFrame = tk.Frame(window)
start = tk.Button(firstFrame, text="Start", command=lambda: game_server.start_server())
start.pack(side=tk.LEFT)
stop = tk.Button(firstFrame, text="Stop", command=lambda: game_server.stop_server(), state=tk.DISABLED)
stop.pack(side=tk.LEFT)
firstFrame.pack(side=tk.TOP, pady=(5, 0))
# second frame consisting of two labels for displaying the host address and port info
global host, port
secondFrame = tk.Frame(window)
host = tk.Label(secondFrame, text="Address: X.X.X.X")
host.pack(side=tk.LEFT)
port = tk.Label(secondFrame, text="Port:XXXX")
port.pack(side=tk.LEFT)
secondFrame.pack(side=tk.TOP, pady=(5, 0))
window.mainloop()
main()