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I'm trying out the URP version of this shader with the new Forward+ rendering path. The shader looks broken, but every now and then it flickers (and looks correct) for a frame.
I'm currently trying to fix this myself, but I'm not familiar with the code. There also isn't any documentation of Forward+ specific shader issues.
I know UTS2 won't support Deferred, but is Forward+ possible? It seems to half work.
Thanks.
The text was updated successfully, but these errors were encountered:
Hello. We apologize for the late reply.
We released Unity Toon Shader 0.9.0-preview which supports URP's Forward+.
Due to the human resources of our development team, it is difficult to maintain both the Unity-chan Toon Shader (univerasl) and the almost identical Unity Toon Shader. We apologize for the inconvenience, but would you please migrate to Unity Toon Shader? Please note materials need to be converted.
segurvita
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Jan 16, 2025
* * Renamed Basic Shader Settings to Shader Setting.
* Replaced folder header to use Unity standard style. [skip ci]
* * Replaced folder header to use Unity standard style in the inspector window.
* Replaced '【DX11 Phong Tessellation Settings】' to 'Legacy Pipeline: Phong Tessellation Settings' as it works on Mac.
* The titles of the items in the Inspector window, which were not always consistent, such as "Setup" and "Settings," are now consistent with "Settings.* Renamed Shader GUI class and mede them integrated before integrate all the render pipeline shaders. All the render pipeline shaders use one Custom Editor class.
* Removed 【】in the Inspector window.
Hello.
I'm trying out the URP version of this shader with the new Forward+ rendering path. The shader looks broken, but every now and then it flickers (and looks correct) for a frame.
I'm currently trying to fix this myself, but I'm not familiar with the code. There also isn't any documentation of Forward+ specific shader issues.
I know UTS2 won't support Deferred, but is Forward+ possible? It seems to half work.
Thanks.
The text was updated successfully, but these errors were encountered: