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When UnityChanToonShader is installed, or there is a shader in the project error will appear.
Sometimes the error message won't appear until the build. or re-import
Shader error in 'Universal Render Pipeline/Toon': undeclared identifier '_AdditionalLightsWorldToShadow' at Assets/UnityChanToonShaderVer2_Project-urp-2.5.1/UnityChanToonShaderVer2_Project-urp-2.5.1/Runtime/Shaders/UniversalToonBody.hlsl(229) (on d3d11)
The text was updated successfully, but these errors were encountered:
Due to the human resources of our development team, it is difficult to maintain both the Unity-chan Toon Shader (univerasl) and the almost identical Unity Toon Shader. We apologize for the inconvenience, but would you please migrate to Unity Toon Shader? Please note materials need to be converted.
* Added a Scene ToonShader_PrulalPointLights [skip ci]
* Improved Legacy Point Light Hi cut filter.
* * Fixed: Point Light High Cut Filter side effects.
* renamed above to Point Light High Light Filter.
* renamed Stencil No. to Stencil Number.
* Replaced Some `RimLight` to `Rim Light`.
Unity version.
Shader version.
When UnityChanToonShader is installed, or there is a shader in the project error will appear.
Sometimes the error message won't appear until the build. or re-import
Shader error in 'Universal Render Pipeline/Toon': undeclared identifier '_AdditionalLightsWorldToShadow' at Assets/UnityChanToonShaderVer2_Project-urp-2.5.1/UnityChanToonShaderVer2_Project-urp-2.5.1/Runtime/Shaders/UniversalToonBody.hlsl(229) (on d3d11)
The text was updated successfully, but these errors were encountered: