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2048.py
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2048.py
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import tkinter as tk
import random
import color as c
class Game(tk.Frame):
def __init__(self):
tk.Frame.__init__(self)
self.grid()
self.master.title("2048")
self.main_grid = tk.Frame(
self,bg=c.GRID_COLOR,bd=3,width=600,height=600
)
self.main_grid.grid(pady=(100,0))
self.make_GUI()
self.start_game()
self.master.bind("<Left>",self.left)
self.master.bind("<Right>", self.right)
self.master.bind("<Up>", self.up)
self.master.bind("<Down>", self.down)
self.mainloop()
def make_GUI(self):
# make grid
self.cells = []
for i in range(4):
row = []
for j in range(4):
cell_frame = tk.Frame(
self.main_grid,
bg=c.EMPTY_CELL_COLOR,
width=120,
height=100
)
cell_frame.grid(row=i,column=j,padx=5,pady=5)
cell_number = tk.Label(self.main_grid,bg=c.EMPTY_CELL_COLOR)
cell_number.grid(row=i,column=j)
cell_data = {"frame":cell_frame,"number":cell_number}
row.append(cell_data)
self.cells.append(row)
# make score header
score_frame = tk.Frame(self)
score_frame.place(relx=0.5,y=45,anchor="center")
tk.Label(
score_frame,
text="Score",
font=c.SCORE_LABEL_FONT
).grid(row=0)
self.score_label = tk.Label(score_frame,text="0",font=c.SCORE_FONT)
self.score_label.grid(row=1)
def start_game(self):
# create matrix of all zeros
self.matrix = [[0] * 4 for _ in range(4)]
# fill 2 random cells with 2's
row = random.randint(0,3)
col = random.randint(0,3)
self.matrix[row][col] = 2
self.cells[row][col]["frame"].configure(bg=c.CELL_COLORS[2])
self.cells[row][col]["number"].configure(
bg=c.CELL_COLORS[2],
fg=c.CELL_NUMBER_COLORS[2],
font=c.CELL_NUMBER_FONTS[2],
text = "2"
)
while (self.matrix[row][col] != 0):
row = random.randint(0,3)
col = random.randint(0,3)
self.matrix[row][col] = 2
self.cells[row][col]["frame"].configure(bg=c.CELL_COLORS[2])
self.cells[row][col]["number"].configure(
bg=c.CELL_COLORS[2],
fg=c.CELL_NUMBER_COLORS[2],
font=c.CELL_NUMBER_FONTS[2],
text = "2"
)
self.score = 0
# check if any moves are possible
def horizontal_move_exists(self):
for i in range(4):
for j in range(3):
if self.matrix[i][j] == self.matrix[i][j+1]:
return True
return False
def vertical_move_exists(self):
for i in range(3):
for j in range(4):
if self.matrix[i][j] == self.matrix[i+1][j]:
return True
return False
# game over
def game_over(self):
if any(2048 in row for row in self.matrix):
game_over_frame = tk.Frame(self.main_grid,borderwidth=2)
game_over_frame.place(relx=0.5,rely=0.5,anchor="center")
tk.Label(
game_over_frame,
text = "You Win !!!",
bg=c.WINNER_BG,
fg=c.GAME_OVER_FONT_COLOR,
font=c.GAME_OVER_FONT
).pack()
elif not any(0 in row for row in self.matrix) and not self.horizontal_move_exists() and not self.vertical_move_exists():
game_over_frame = tk.Frame(self.main_grid, borderwidth=2)
game_over_frame.place(relx=0.5, rely=0.5, anchor="center")
tk.Label(
game_over_frame,
text="You Lost !!!",
bg=c.LOSER_BG,
fg=c.GAME_OVER_FONT_COLOR,
font=c.GAME_OVER_FONT
).pack()
# matrix manipulation functions
def stack(self):
new_matrix = [[0]*4 for _ in range(4)]
for i in range(4):
fill_position = 0
for j in range(4):
if self.matrix[i][j] != 0:
new_matrix[i][fill_position] = self.matrix[i][j]
fill_position += 1
self.matrix = new_matrix
# add two value tile
def combine(self):
for i in range(4):
for j in range(3):
if self.matrix[i][j]!=0 and self.matrix[i][j] == self.matrix[i][j+1]:
self.matrix[i][j] *= 2
self.matrix[i][j+1] = 0
self.score += self.matrix[i][j]
# reverse whole grid
def reverse(self):
new_matrix = []
for i in range(4):
x = []
for j in range(4):
x.append(self.matrix[i][3-j])
new_matrix.append(x.copy())
self.matrix = new_matrix
# flip over diagonal values
def transpose(self):
new_matrix = [[0] * 4 for _ in range(4)]
for i in range(4):
for j in range(4):
new_matrix[i][j] = self.matrix[j][i]
self.matrix = new_matrix
# add new 2 or 4 tile at left over random locations
def add_new_tile(self):
row = random.randint(0, 3)
col = random.randint(0, 3)
while (self.matrix[row][col] != 0):
row = random.randint(0, 3)
col = random.randint(0, 3)
self.matrix[row][col] = random.choice([2,4])
# update gui according to new added tile
def update_GUI(self):
for i in range(4):
for j in range(4):
cell_value = self.matrix[i][j]
if cell_value == 0:
self.cells[i][j]["frame"].configure(bg=c.EMPTY_CELL_COLOR)
self.cells[i][j]["number"].configure(bg=c.EMPTY_CELL_COLOR,text="")
else:
self.cells[i][j]["frame"].configure(bg=c.CELL_COLORS[cell_value])
self.cells[i][j]["number"].configure(
bg=c.CELL_COLORS[cell_value],
fg=c.CELL_NUMBER_COLORS[cell_value],
font=c.CELL_NUMBER_FONTS[cell_value],
text = str(cell_value)
)
self.score_label.configure(text=self.score)
self.update_idletasks()
# arrow key functions
def left(self,event):
self.stack()
self.combine()
self.stack()
self.add_new_tile()
self.update_GUI()
self.game_over()
def right(self,event):
self.reverse()
self.stack()
self.combine()
self.stack()
self.reverse()
self.add_new_tile()
self.update_GUI()
self.game_over()
def up(self,event):
self.transpose()
self.stack()
self.combine()
self.stack()
self.transpose()
self.add_new_tile()
self.update_GUI()
self.game_over()
def down(self,event):
self.transpose()
self.reverse()
self.stack()
self.combine()
self.stack()
self.reverse()
self.transpose()
self.add_new_tile()
self.update_GUI()
self.game_over()
def main():
Game()
if __name__ == "__main__":
main()