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updated game description
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docs/_sections/_guide-game-overview/game-desc.md

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@@ -12,15 +12,31 @@ Welcome to RASpionage: our spy themed robotics competition! Cooperate with Perry
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## Rounds
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Each team will play in 5 minute long rounds with 2 minute setup times in between. Number of rounds is subject to change as competition day rolls closer. Every round will pit two teams against each other to see who can score the most points through various challenges detailed below.
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TODO more information about tourney bracket
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The competition will be double-elimination style which means if your team is beat once, you still have a chance to win Robotathon! However if your team is defeated two times, you will be eliminated
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Your team will receive a ping pong ball at the beginning of every round as ammo to destroy the Aggienator
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## Challenges
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The premise of this year's game requires each team to break into Dr. Jeffrey Doofenshmirtz’s evil lab, navigate the dangerous traps and obstacles, and finally help Perry destroy the Aggienator!
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You will build a robot around the color, line, wall, and mechanical peripherals to achieve this.
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These 4 challenges will be repeatable until the time limit is up
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Every challenge your team completes autonomously will earn your team an additional ping pong ball, and challenges can be repeated until the round is over.
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{: .highlight}
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TODO: cap extra ping pong balls at 2 per route? is 3 excessive?
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Challenges can be completed in either of the routes below:
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* Color challenge -> Wall challenge -> Mechanical challenge -> Line challenge
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* Color challenge -> Line challenge -> Mechanical challenge -> Wall challenge
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After one of these routes is completed, teams will manually drive back to the start location to repeat the challenges
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Ping pong balls can only be loaded into your robot at the start location
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TODO (preferrably): insert map
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## Remote Controller
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Each team will be provided a Bluetooth controller. You will need to use this controller to manually drive your robot between each challenge and trigger autonomous modes tailored for each sensor.
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Four colored strips will be placed on the floor. The robot must sample the first strip and remember its color.
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Then, test the next three strips to find one that matches the first strip and pick the ping pong ball up.
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TODO: add image of map
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## Section 2: Navigate the lab
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If your robot gets stuck you may manually reset your robot to the beginning of the maze section.
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One side of the field could have a maze with more turns than the other. In the player’s choice rounds, it’s best if the team with the better wall sensor opts to that side.
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TODO: add image of map
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## Section 3: Dodge the Lasers
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Your robot must follow the path and make it to the end of the line while carrying a ping pong ball
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If your robot gets stuck or lost, you may reset your robot, but you must start from the beginning of the path.
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TODO: add image of map
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One side of the field will be more jagged, while the other is curved. The team that met the most checkpoints/deadlines will have the option of choosing which side they want to run.
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Tiers will be smaller the higher they are, but scoring in higher tiers will earn more points.
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The bottom tier will be at field level, and teams can place ping pong balls in this bottom tier for minimal points.
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TODO: add image of map
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