How to load *.bank files outside of exported exectuable? #211
WhimsicalWitch
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Hey guys,
I am working on a game that allows music students to learn using fmod. For this reason I need to export my project so that banks are loaded externally (outside the executable). When I try to export and specifically exclude the *.bank-files or the entire directory with the fmod project, the executable still plays audio somehow. Are the banks bundled automatically?
EDIT: Okay so I have looked around a little and "src/tools/fmod_editor_export_plugin.cpp" seems to be of interest to me. Could I kindly suggest adding a toggle for the automated export in the export settings of this plugin?
Could anyone help me please? Thanks in advance!
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