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Send PlayerSpawnPositionS2c Packet on Layer and Position Change #664

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@NaymDev

Description

@NaymDev

Describe the problem related to your feature request.

When a player's position is updated after their layer has been changed, the client does not properly update the position without the additional packet: 0x50 PlayerSpawnPositionS2c.

What solution would you like?

A system, that triggers when a players layer and position is changed and sends this additional packet

I am planning to submit a PR to address this issue.

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