Open
Description
Valence Version
commit 2e4bc6e04db1f56a694498af5d38681405ff03e8
What You Did
Method 1:
- Start
bench_players
example - Use
stresser
on thebench_players
server with 1000 players - Quit
stresser
What Went Wrong
The memory usage of bench_players
should have went back to around the same level as when it first started, but it does not. At startup, bench_players
used a bit less than 19 MiB of memory. After all the stresser players connected, it used 300 MiB. When I quit the stresser, the bench_players
process still uses 300 MiB of memory.
Additional Information
- The player count printed by
bench_players
is accurate - This works if you use a regular Minecraft client and just rejoin a bunch of times, but it's really slow so I didn't test much (I might be wrong about this one)
- Subsequent player joins seems to have a decreasing effect on the memory usage (But the memory still doesn't go down after quitting)
- Happens in both debug and release builds