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pool.go
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pool.go
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package valkey
import "sync"
func newPool(cap int, dead wire, makeFn func() wire) *pool {
if cap <= 0 {
cap = DefaultPoolSize
}
return &pool{
size: 0,
cap: cap,
dead: dead,
make: makeFn,
list: make([]wire, 0, 4),
cond: sync.NewCond(&sync.Mutex{}),
}
}
type pool struct {
dead wire
cond *sync.Cond
make func() wire
list []wire
size int
cap int
down bool
}
func (p *pool) Acquire() (v wire) {
p.cond.L.Lock()
for len(p.list) == 0 && p.size == p.cap && !p.down {
p.cond.Wait()
}
if p.down {
v = p.dead
} else if len(p.list) == 0 {
p.size++
v = p.make()
} else {
i := len(p.list) - 1
v = p.list[i]
p.list = p.list[:i]
}
p.cond.L.Unlock()
return v
}
func (p *pool) Store(v wire) {
p.cond.L.Lock()
if !p.down && v.Error() == nil {
p.list = append(p.list, v)
} else {
p.size--
v.Close()
}
p.cond.L.Unlock()
p.cond.Signal()
}
func (p *pool) Close() {
p.cond.L.Lock()
p.down = true
for _, w := range p.list {
w.Close()
}
p.cond.L.Unlock()
p.cond.Broadcast()
}