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This repository was archived by the owner on May 13, 2021. It is now read-only.

Commit 20cd882

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Merge branch 'dev/1.15' into release/1.15
2 parents 0a62ac4 + f40f07a commit 20cd882

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gradle.properties

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@@ -10,7 +10,7 @@ loader_version=0.7.9+build.190
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fabric_version=0.5.1+build.294-1.15
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# Mod Properties
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mod_version = 2.1.3
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mod_version = 2.1.4
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maven_group = io.github.vampirestudios.raa
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archives_base_name = raa
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beta_version = 18

src/main/java/io/github/vampirestudios/raa/RandomlyAddingAnythingClient.java

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@@ -44,7 +44,7 @@ public class RandomlyAddingAnythingClient implements ClientModInitializer {
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private static final Map<Identifier, Map.Entry<DimensionMaterial, RAABlockItem.BlockType>> DIMENSION_MATERIAL_ORE_IDENTIFIERS = new HashMap<>();
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public static void initColoring() {
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ColorProviderRegistry.ITEM.register((stack, var2) ->
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ColorProviderRegistryImpl.ITEM.register((stack, var2) ->
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MinecraftClient.getInstance().world.getBiomeAccess().getBiome(Objects.requireNonNull(MinecraftClient.getInstance().player).getBlockPos()).getFoliageColor(),
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Items.OAK_LEAVES, Items.SPRUCE_LEAVES, Items.BIRCH_LEAVES, Items.JUNGLE_LEAVES, Items.ACACIA_LEAVES, Items.DARK_OAK_LEAVES, Items.FERN, Items.LARGE_FERN, Items.GRASS, Items.TALL_GRASS, Items.VINE);
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@@ -55,7 +55,7 @@ public static void initColoring() {
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@Override
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@Environment(EnvType.CLIENT)
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public void onInitializeClient() {
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initColoring();
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// initColoring();
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ClientSpriteRegistryCallback.event(SpriteAtlasTexture.BLOCK_ATLAS_TEX)
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.register((spriteAtlasTexture, registry) -> {

src/main/java/io/github/vampirestudios/raa/config/GeneralConfig.java

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public class GeneralConfig implements ConfigData {
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@Comment("Amount of materials to generate")
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public int materialGenAmount = 40;
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public int materialGenAmount = 30;
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@Comment("Amount of unique materials to generate per dimension")
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public int dimensionalMaterialGenAmount = 10;
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@Comment("Amount of dimensions to generate")
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public int dimensionsGenAmount = 50;
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public int dimensionsGenAmount = 10;
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@Comment("Mostly for us developers")
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public boolean debug = false;
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@Comment("If this is set to true materials will regenerate each time you restart your game, you can also just delete the raa folder in the configs folder")

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