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Finger stop #4
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Hi, I just talked about that on the HN post. The finger stop on real phones were a thing because they didn't have a feed back so you can know what number you were dialing. What made the number to be dialed was the position that it was when it was let go. I tried to implement that on my code and add two visual feedback's, the arrow indicating where to stop and a red highlight showing what number is selected. It would be awesome to get some haptic feedback and the rotary sound, but I don't think I'll be implementing that soon. I'm working on a full time job now and this project was a few hours code session that I did on Saturday. Maybe on the next iteration I'll consider all those things. Thanks a lot. |
That's not really what the finger stop's primary function was: It was so you could just pull the dial and not worry about where to let go. Stick your finger in the hole, yank until it stopped, and let go. Really easy, no need to pay attention, just pull. It was a vital part of the interface. |
This is so cool:-) Have you considered adding a finger stop? With a callback to add haptic feedback when it is reached?
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