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Description
I see a weird bug where the first transformed_path
that comes back from the NavMesh has Z=0. It seems to be a race condition. When I add an artificial delay, I no longer see the issue.
What's the correct way to wait for navmesh to first be built? I have multiple layers and currently use the same approach as the example: https://github.com/vleue/vleue_navigator/blob/main/examples/layers.rs#L439-L441
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