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Description
Summary:
NaN is appended to player.id on the client-side after interpolation. This happens after the second update is received from the server (i.e. the first time interpolation is performed).
Steps to reproduce:
- Add
console.log(me.id);to the start of therender()function insrc/client/render.js. - Start the server with
npm run developfrom the command line. - Visit
localhost:3000. - Open dev tools (ctrl + shift + j on Windows).
- Join the game by clicking on
PLAY.
Expected results:
My socket id (e.g. ljLSqzmUSc5ZGEf5AAAC) is logged to console repeatedly.
Actual results:
- My socket id is logged to console 6 times (e.g.
ljLSqzmUSc5ZGEf5AAAC). - My socket id appended with
NaN(e.g.ljLSqzmUSc5ZGEf5AAACNaN) is logged to console repeatedly.
Additional information:
I encountered this bug when trying to implement a chat feature. Each chat object had a reference to it's parentId without NaN appended to it. I was unable to match chat objects to players in the render() function in src/client/render.js because the player id's had changed to have NaN appended to them.
IamCloud
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