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CONTRIBUTING.md

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Contributing

Thank you for checking out the contribution guide for the ao Project. We want to make it as easy as possible to contribute to this project.

What you need to know?

The ao Project is a monorepo that contains multiple packages. Depending on the package, you'll need to be the familiar with the tech therein. Generally speaking, you'll need to be familiar with JavaScript, NodeJS, Rust and in specific instances, tools like Deno, Lua, and Docker.

Here are some topics and resources you should consider reviewing before contributing.

Getting Started

The ao repo uses npm and node to install and execute top level, repo-wide, tooling. So first, you should run npm i at the root to install those dependencies. This will set up git hooks that will help ensure you're following some of the guidelines outlined in this document:

Once you've install the top level tooling, each of these conventions are enforced, via git a commit hook, automatically.

Functional Thinking

Clean Architecture. Separate business logic from side-effects and services.

Stratified design, lifting business logic from imperative constructs for better management of code base.

A great post on layers W.R.T Stratified Design

Solve The Problem, Not The Solution

Properly define the problem being solved, without lending itself to any one particular solution.

Be willing to Spike, build, and throw away! Pursue proof-of-concepts (PoCs) on multiple solutions to objectively determine the best solution for the problem. Then constantly re-evaluate whether that solution continues to be the right one.

If a solution is no longer wieldly for a given problem, take a step back and decide whether it's still the right solution. Are you solving the problem, or are you solving the solution?

Dependencies

Dependencies are constraints. Therefore, external dependencies should be scrutinized, vetted and have a specific purpose. A developer should consider whether a dependency is strictly needed before adding it to the project.

Across teams/projects/layers, each may use different tools, but each team/project/layer should be consistent in and of itself.

Lean towards dependencies that implement specifications ie. Web Standards or Conventional Commits

Some examples of this:

  • either axios or fetch in a single layer, never both. Then prefer fetch because it's a Web Standard :)
  • either ramda or lodash, in a single project, never both
  • either Tailwind or Tachyons, in a single project, never both
  • In a PR, describe the added dependencies, what each of them do, and why they were chosen.

Commit Messages

Well-written commit messages are essential for maintaining a clear project history and making it easy for team members to understand the changes made in each commit. Follow these guidelines to write effective commit messages:

  1. Follow the Conventional Commits specification - See Conventional Commits for more information.

There is a git hook that will run to ensure your commit message follows Conventional Commits style

  1. Reference the related issue - Commit messages should reference the issue they are addressing. For example, "feat(web): add ghost button #123".

  2. Address the changes made - Commit messages should describe the changes made in the commit. For example, "refactor(web): remove unused imports #123" βœ… not "refactor(web): changes based on feedback #123" ❌

  3. Use the imperative mood - in the subject line. This means using verbs like "Add", "Fix", "Update", etc., as if you are giving an order. This helps keep the subject line short and consistent while also making it easier to understand the changelog in the future.

A git hook will automatically lint your commit messages. See Getting Started

Grab an Issue and Do the Work

Ok, you reviewed a GitHub Issue and would like to work on it. Assign it to your github handle and proceed to work on the issue.

Once you have completed the issue and are ready to deliver it, review the DoD and make sure you check all the boxes. Finally publish it to github as a pull request.

What is The Definition of Delivery aka DoD?

The DoD (Defintion of Delivery) defines what a developer needs to deliver in order for the code to be shipped and considered "done".

As a developer on the project, you should use the DoD as checklist to determine whether you've completed all of the work expected, when pushing out new code.

As a reviewer on the project, you should use the DoD as a checklist to determine if the pull request contains all of the requirements for shipping.

Here are some things that should be considered as part of considering your issue "done"

Documentation

All APIs should be documented.

All systems should have up-to-date diagrams.

All data models should have descriptive constraints, and well-defined error messages

Commit Messages should be well formed and consistent. Read more here

Pull Requests should describe the changes it contains. Read more here

Projects should have a README describing how to start working on project.

Tools like Gitpod codify onboarding, making that lift event easier.

In code, use in-line comments to describe the WHY for a piece of code and then potentially the WHAT, if it is not clear. Especially with external dependencies, since we don't have control over them, this is a potential hot spot for esoteric code. It is a good idea to leave comments describing 3rd party constraints, integrations, and quirks.

Feature Flags

Feature Flags should drive change management for continuous delivery, NOT deployment. At first, this may be simple, cross-feature, per environment feature flags stored in source control. Over time, this may become more granular, perhaps at the user, or entity level. Therefore, build an API that supports that use case for sourcing feature flags.

Automated Tests

Leverage dependency injection and separating side-effects from business logic, to enable unit and integration tests to focus on business logic, without depending on services running. The result is fast tests that focus on the application's business logic.

Write tests that efficient and effective. Write tests according to the interface, not the implementation. Though you may mock or stub internal dependencies to produce different outputs. A good test should not need to change if API does not change or if the branching doesn't change.

TBD: Training should be mandated for developers, so that they understand how to write good tests. training resource for writing good tests

Generally, for a given api, the number of tests exercising that api should grow w.r.t:

  • Number of different inputs
  • Number of different outputs
  • Branches

For example, consider two apis that have 10 lines and 1000 lines respectively. Each has one input and one output and no branches. Then each should have roughly the same amount of tests, regardless of line count, because their API surface size is the same.

Pull Requests

We use short lived Github Pull Requests to push changes into our trunk branch. As the Developer that opened the PR, you are responsible for getting it merged. This includes:

  • Adding the appropriate reviewers (if you're unsure, get a review)
  • Making any changes as a result of the review feedback
  • Ensuring all PR checks pass:
    • Lint
    • Build
    • Test
    • Deploy
    • etc.
  • Resolving any merge conflicts
  • Merging the PR into trunk
  • Delete the feature branch if it no longer in use

A note on Code Reviews

We use automation and shorted-lived branches to continuously ship code into our main branch, and into production. As a developer, you should always make sure your changes pass the automated checks. Do not ignore these checks.

The main branch ought to always be in a realaseable state

If you think there could another automated check that isn't currently there, consider submitting a PR that adds a Github Workflow or amending an existing one. Generally, there should one Github Workflow file per project in the monorepo.

However, there are cases where we may want to get a second pair of eyes on our code. In this case, you should request a code review.

A code review allows another developer on the team to review your work to ensure:

  • That it satisfies the Acceptance Criteria
  • That the code structure is in line with project conventions
  • That the changes won't cause a regression, which means that it would break something that was previously working

Here are some Rules of Thumb for when you might want to request a review:

  1. If you've made changes in an area of the code you're not as familiar with. This is a great opportunity to add documentation/comments for the next person.
  2. If you're implementing part of a design that was agreed upon by a group of developers on the team. Having a second set of eyes helps ensure the implementation stays true to the intent of the design
  3. If you've made changes to an integral part of the stack ie. an environment variable, a fundamental model (like mu)
  4. If you've updated a dependency to a new MAJOR version (see SemVer). This could contain breaking changes, that a reviewer may be able to check for.
  5. If you've made a change in a legacy part of the code base
  6. If you're removing code or functionality, especially if it publicly exposed ie. an endpoint on a server

No Estimates, No SCRUM, No Meetings

The purpose of a frictionless process is to do everything in an Asynchronous way.

It ought to be the exception to have to formally meet, but Ad-Hoc Huddles are Pair-Programming are encouraged

We should never have to estimate issues (looking at you SCRUM folks...). Instead, you can look at the issues to view the state of the Project.

Each issue should be focused and should not take more than three business days to complete. The sweet spot for duration of an issue is 1 day.

Have fun

This is a community driven product so most importantly lets have fun. Lets work in a way where we ship high quality code, but have a lot of fun doing it!

Proposals

Contributing should always be a discussion, we should be open to change and embrace better options, but we also should debate recommendations and be skeptical of change for changes sake.