Releases: weizhenye/Danmaku
Releases · weizhenye/Danmaku
v1.1.9
08 Dec 17:00
Compare
Sorry, something went wrong.
No results found
Fix
Fix space allocation algorithm. See #9
v1.1.8
08 Oct 17:32
Compare
Sorry, something went wrong.
No results found
Fix
Deal with lineWidth in canvas. See #7
Fix space allocation algorithm.
v1.1.7
06 Oct 11:19
Compare
Sorry, something went wrong.
No results found
v1.1.6
06 Oct 11:11
Compare
Sorry, something went wrong.
No results found
Fix
Avoid to draw zero-size canvas. See #6
v1.1.5
11 Sep 07:49
Compare
Sorry, something went wrong.
No results found
Improvements
Support to configure canvasStyle.textBaseline. See #5 .
Fix
Fix binsearch.
Fix comments' position when resume.
v1.1.4
07 Sep 14:50
Compare
Sorry, something went wrong.
No results found
Fix
Focus textBaseline to top when using canvas engine. See #4 .
When calling show API, danmaku keeps the same status with media (playing or paused).
More edge cases for speed API and emit API.
v1.1.3
04 Sep 06:55
Compare
Sorry, something went wrong.
No results found
Improvements
Use Date.now() to calculate comments' position, for HTMLMediaElement.currentTime is only 4Hz to 66Hz . See #3 .
v1.1.2
27 Aug 09:57
Compare
Sorry, something went wrong.
No results found
Fix
support the CSS font specifier in Canvas
v1.1.1
23 Aug 16:29
Compare
Sorry, something went wrong.
No results found
v1.1.0
22 Aug 16:53
Compare
Sorry, something went wrong.
No results found
New
Modularize this project
Support initialize by new Danmaku({/* options */})
Support set speed when initializing
Improvements
Calculate the transform property only once
Use textContent to set text rather than appendChild
Reduce memory footprint when using DOM engine in live mode
Fix
#1
The order to show comments when using canvas engine