Skip to content

Releases: weizhenye/Danmaku

v1.1.9

08 Dec 17:00

Choose a tag to compare

Fix

  • Fix space allocation algorithm. See #9

v1.1.8

08 Oct 17:32

Choose a tag to compare

Fix

  • Deal with lineWidth in canvas. See #7
  • Fix space allocation algorithm.

v1.1.7

06 Oct 11:19

Choose a tag to compare

Fix

  • Fix NPM release.

v1.1.6

06 Oct 11:11

Choose a tag to compare

Fix

  • Avoid to draw zero-size canvas. See #6

v1.1.5

11 Sep 07:49

Choose a tag to compare

Improvements

  • Support to configure canvasStyle.textBaseline. See #5.

Fix

  • Fix binsearch.
  • Fix comments' position when resume.

v1.1.4

07 Sep 14:50

Choose a tag to compare

Fix

  • Focus textBaseline to top when using canvas engine. See #4.
  • When calling show API, danmaku keeps the same status with media (playing or paused).
  • More edge cases for speed API and emit API.

v1.1.3

04 Sep 06:55

Choose a tag to compare

Improvements

  • Use Date.now() to calculate comments' position, for HTMLMediaElement.currentTime is only 4Hz to 66Hz. See #3.

v1.1.2

27 Aug 09:57

Choose a tag to compare

Fix

  • support the CSS font specifier in Canvas

v1.1.1

23 Aug 16:29

Choose a tag to compare

Fix

v1.1.0

22 Aug 16:53

Choose a tag to compare

New

  • Modularize this project
  • Support initialize by new Danmaku({/* options */})
  • Support set speed when initializing

Improvements

  • Calculate the transform property only once
  • Use textContent to set text rather than appendChild
  • Reduce memory footprint when using DOM engine in live mode

Fix

  • #1
  • The order to show comments when using canvas engine