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July Sprint !
Deadline: Release date is looking like July 30th
- We should roughly aim for this date.
Overall I'm reasonably confident - most of the work is done already.
variantlib
-
dynamic plugin support @DEKHTIARJonathan @mgorny
- Almost done - need to square up and verify. -
variant
dependency specifiers
@mgorny
foo; "x86_64" in variant_namespaces
bar; "x86_64::level" not in variant_features
baz; "x86_64::level::v2" in variant_properties
-
variantlib
should not install plugins / createvenv
. That's the job of the installer @mgorny
NVIDIA
-
Make the
NVIDIA
variant plugin dynamic @DEKHTIARJonathan -
Think a little bit more about the features we will need to expose for
torch
and how we expose them @vyasr @msarahan @DEKHTIARJonathan
Astral
- Detect, download and parse
variants.json
file (example) and install in an independent (temporary?)venv
the required plugins - Plug into
variantlib
and test "end-to-end" that simple use case are functioning. - Provide feedback on what had to change on
uv.lock
, what we can use to evolvepylock.toml
- Overall design feedback from the installer perspective (even if long term you will probably re-implement
variantlib
)
Meta @seemethere @atalman
- Provide
alpha
/beta
wheels of PyT 2.8.0 - Re-package all the wheels using
make-variant
tooling in the variant format (@DEKHTIARJonathan will definitely help here). - Prepare a separate & isolated index to host these artifacts
WheelNext
- Start working on a proto-PEP / DPO thread
- Marketing & communication around this release: META / Astral / NVIDIA (blog posts, youtube video?) @seemethere @charliermarsh @DEKHTIARJonathan @warsaw
charliermarsh
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