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How to make fTetWild respect the input triangles? #48

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@Mathias-Fuchs

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@Mathias-Fuchs

Hello,
this is probably just a question, not an issue, but it bugs me. I hope it can be resolved relatively easily: fTetWild generates a nice tetrahedral mesh of the volume enclosed by the watertight input surface mesh. However, the input vertices do in general not appear among the output vertices - and therefore the input triangles do not even have a chance to appear as faces of output tetrahedra. However, this effect would be very desirable.
How can one force the output tets to conform to the input points and triangles?
Thanks for help.

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