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ftetwild seems using excessive vertices. #82

@BBBBBbruce

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@BBBBBbruce

Hi, I meshing 96773_sf.stl using ftetwild with a back ground mesh.

My final mesh has roughly 15,000 vertices, but the log shows that at it is using up to 200,000 vertices
I saw this:
#v = 205823 #t = 1192421

The problem is that this makes the mesh generation very slow. Is this normal? is there a way I can make it faster?

Thank you

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