Hi, I meshing 96773_sf.stl using ftetwild with a back ground mesh.
My final mesh has roughly 15,000 vertices, but the log shows that at it is using up to 200,000 vertices
I saw this:
#v = 205823 #t = 1192421
The problem is that this makes the mesh generation very slow. Is this normal? is there a way I can make it faster?
Thank you