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💡 Suggestions Discussions
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You must be logged in to vote 💡 ioGetOutput Functions
E2This issue is related to E2 Easy fixFixing this issue is simple and fast -
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You must be logged in to vote 💡 Extend
E2weaponfunctionalityThis issue is related to E2 -
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You must be logged in to vote 💡 E2
E2;as a statement separatorThis issue is related to E2 -
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You must be logged in to vote 💡 Feature request: E2 Per player limits
E2This issue is related to E2 -
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You must be logged in to vote 💡 Add function to disable props collision only for player class
E2This issue is related to E2 Easy fixFixing this issue is simple and fast -
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You must be logged in to vote 💡 Increase wire_holograms_max
E2This issue is related to E2 -
You must be logged in to vote 💡 Entity Creation (spawnsent) Extension
E2This issue is related to E2 -
You must be logged in to vote 💡 Physically Simulated Holos
E2This issue is related to E2 -
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You must be logged in to vote 💡 Implementing Collission Event or Functions
E2This issue is related to E2 -
You must be logged in to vote 💡 New @protected and/or @library directive
E2This issue is related to E2 -
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You must be logged in to vote 💡 Make E2 error on division by zero
E2This issue is related to E2 -
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You must be logged in to vote 💡 Decrease reliance on external E2 extensions
E2This issue is related to E2 -
You must be logged in to vote 💡 E2 Eject with Position, Angle
E2This issue is related to E2 Easy fixFixing this issue is simple and fast -
You must be logged in to vote 💡 add a convar to allow players to apply force and setPos themselves etc
E2This issue is related to E2 -
You must be logged in to vote 💡 Implement a form of event: entitySpawn
E2This issue is related to E2 Easy fixFixing this issue is simple and fast