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Currently E2 doesn't have per player limits like SF, this means that limiting E2's on larger servers is incredibly annoying as you either give people few chips or a bunch of low quota chips which both will break peoples builds. So currently i have to choose between low single chip limits which breaks a lot of badly coded public E2's which sadly a large amount of people use or i lower the chip count which breaks a lot of long term builders their stuff as they tend to use lots of low powered chips.
Here's how SF does it https://github.com/thegrb93/StarfallEx/blob/ba765969401b4171ad22157b9a0f6ab69ac56dba/lua/starfall/instance.lua#L755
Omalike1, charitea, Worldproto, gmZynx, Zramura and 2 more
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