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b/ProjectSettings/QualitySettings.asset index 6238eb7..ffd592f 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,9 +4,9 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 2 + m_CurrentQuality: 0 m_QualitySettings: - - serializedVersion: 2 + - serializedVersion: 3 name: Performant pixelLightCount: 0 shadows: 0 @@ -19,16 +19,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 skinWeights: 2 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 vSyncCount: 0 + realtimeGICPUUsage: 25 lodBias: 0.4 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -42,8 +46,17 @@ QualitySettings: resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574, type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 3 name: Balanced pixelLightCount: 1 shadows: 1 @@ -56,16 +69,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 skinWeights: 4 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 1 antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 vSyncCount: 1 + realtimeGICPUUsage: 25 lodBias: 1 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -79,8 +96,17 @@ QualitySettings: resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1, type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 3 name: High Fidelity pixelLightCount: 2 shadows: 2 @@ -93,16 +119,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 skinWeights: 255 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 2 antiAliasing: 4 softParticles: 0 softVegetation: 1 realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 vSyncCount: 1 + realtimeGICPUUsage: 25 lodBias: 2 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -116,20 +146,30 @@ QualitySettings: resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] + m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: Android: 1 CloudRendering: 2 - Lumin: 2 GameCoreScarlett: 2 GameCoreXboxOne: 2 + Lumin: 2 Nintendo Switch: 2 PS4: 2 PS5: 2 Server: 0 Stadia: 2 - Standalone: 2 - WebGL: 1 + Standalone: 0 + WebGL: 0 Windows Store Apps: 2 XboxOne: 2 iPhone: 1