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This seems to be a known limitation (mentioned in the commit introducing the DS4 buttonmap), but hard to find, unless you know the right terms or take a deep dive into the code.
IOHIDValueGetIntegerValue(..) ranging from 0 to 7 indicating eight possible directions and an out-of-range (8 for DS4) value for the unpressed state (as explained here).
...and should end up calling CJoystick::SetHatValue.