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mapeditor.py
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#!/usr/bin/env python2
import ast
import Tkinter
import sys
from settings import settings, AttrDict
BLOCKSIZE = 20
PADDING = 4
color_mapping = {
'a': ('black', 'obstacle'),
's': ('#ddd', None),
'g': ('darkgreen', 'spawn'),
't': ('pink', 'start1'),
'h': ('lightgreen', 'start2'),
'r': ('darkred', None),
}
def print_instructions():
print '''
usage: python mapeditor.py [<starting map file>]
I made this map editor to use for myself. Therefore, it might not seem
very user-friendly, but it's not that hard. There are just a bunch of
keyboard shortcuts to use.
Game-related colors
===================
[a] paint black (obstacle)
[s] erase (walking space)
[g] paint green (spawn point)
[t] paint pink (starting robot for p1)
[h] paint light green (starting robot for p2)
Just for yourself
=================
[r] paint red
Other functions
===============
[d] fill board with selected color
[f] save map data to map file provided or newmap.py by default
[i] invert black and white colors
'''
class MapEditor:
def __init__(self, blocksize, padding, map_file="newmap.py"):
global settings
self._blocksize = blocksize
self._padding = padding
self._map_file = map_file
self.make_canvas()
def make_canvas(self):
global settings
root = Tkinter.Tk()
size = (self._blocksize + self._padding) * settings.board_size + self._padding * 2 + 40
self._canvas = Tkinter.Canvas(root, width=size, height=size)
self._rect_items = []
self._colors = []
self._pressed = False
self.prepare_backdrop(size)
self.load_map()
self.set_color('black')
self.bind_events()
self._canvas.pack()
root.title('robot game map editor')
root.mainloop()
def prepare_backdrop(self, size):
for y in range(settings.board_size):
for x in range(settings.board_size):
item = self._canvas.create_rectangle(
x * (self._blocksize + self._padding) + self._padding + 20, y * (self._blocksize + self._padding) + self._padding + 20,
(x+1) * (self._blocksize + self._padding) + 20, (y+1) * (self._blocksize + self._padding) + 20,
fill='#ddd',
width=0)
self._colors.append('#ddd')
self._rect_items.append(item)
self._bar = self._canvas.create_rectangle(0, 0, size, 15, width=0)
def set_color(self, color):
self._current_color = color
self._canvas.itemconfigure(self._bar, fill=self._current_color)
def bind_events(self):
self._canvas.bind_all('<Button-1>', self.click_handler)
self._canvas.bind_all('<B1-Motion>', self.move_handler)
self._canvas.bind_all('<ButtonRelease-1>', self.release_handler)
self._canvas.bind_all('<Key>', self.key_handler)
def paint_square(self, tk_event=None, item_id=None):
if tk_event is None and item_id is None:
raise Exception('must supply either tk_event or item_id')
if item_id is None:
try:
widget = tk_event.widget.find_closest(tk_event.x, tk_event.y)
item_id = widget[0] - 1
except:
return
if 0 <= item_id < len(self._rect_items):
self._canvas.itemconfigure(self._rect_items[item_id], fill=self._current_color)
self._colors[item_id] = self._current_color
def click_handler(self, event):
self._pressed = True
self.paint_square(tk_event=event)
def move_handler(self, event):
if self._pressed:
self.paint_square(tk_event=event)
def release_handler(self, event):
self._pressed = False
def paint_all(self):
for i, item in enumerate(self._rect_items):
self.paint_square(item_id=i)
self._canvas.itemconfigure(item, fill=self._current_color)
def load_map(self):
if self._map_file is None:
return
map_data = ast.literal_eval(open(self._map_file).read())
label_mapping = dict((v, k) for k, v in color_mapping.values() if v is not None)
for label, color in label_mapping.iteritems():
if label not in map_data:
continue
self.set_color(color)
for coord in map_data[label]:
self.paint_square(item_id=coord[0] + settings.board_size * coord[1])
def save_map(self):
global settings
coords = {}
label_mapping = dict(color_mapping.values())
for color, label in label_mapping.iteritems():
if label is not None:
coords[label] = []
for i, color in enumerate(self._colors):
if color in label_mapping and label_mapping[color] is not None:
coords[label_mapping[color]].append((i % settings.board_size, int(i / settings.board_size)))
with open(self._map_file, 'w') as f:
f.write(str(coords))
print 'saved!'
def invert_colors(self):
old_color = self._current_color
for i, c in enumerate(self._colors):
if c == '#ddd':
self._current_color = 'black'
elif c == 'black':
self._current_color = '#ddd'
self.paint_square(item_id=i)
self._colors[i] = self._current_color
self._current_color = old_color
def key_handler(self, event):
global color_mapping
if event.char in color_mapping:
self.set_color(color_mapping[event.char][0])
func_map = {
'd': self.paint_all,
'f': self.save_map,
'i': self.invert_colors
}
if event.char in func_map:
func_map[event.char]()
if __name__ == '__main__':
print_instructions()
if len(sys.argv) > 1:
MapEditor(BLOCKSIZE, PADDING, sys.argv[1])
else:
MapEditor(BLOCKSIZE, PADDING)