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dpl.lpi
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dpl.lpi
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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="10"/>
<General>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<Title Value="Dashcam Player Light"/>
<ResourceType Value="res"/>
<UseXPManifest Value="True"/>
<Icon Value="0"/>
</General>
<VersionInfo>
<MinorVersionNr Value="1"/>
</VersionInfo>
<BuildModes Count="2">
<Item1 Name="Debug" Default="True"/>
<Item2 Name="Release">
<CompilerOptions>
<Version Value="11"/>
<Target>
<Filename Value="dpl"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="forms"/>
<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<SmartLinkUnit Value="True"/>
<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
</Debugging>
<LinkSmart Value="True"/>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
</Item2>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
</PublishOptions>
<RunParams>
<local>
<FormatVersion Value="1"/>
</local>
</RunParams>
<RequiredPackages Count="2">
<Item1>
<PackageName Value="LazUtils"/>
</Item1>
<Item2>
<PackageName Value="LCL"/>
</Item2>
</RequiredPackages>
<Units Count="14">
<Unit0>
<Filename Value="dpl.lpr"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="forms/fmxOptions.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="fmOptions"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
</Unit1>
<Unit2>
<Filename Value="forms/fmxMain.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="fmMain"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
</Unit2>
<Unit3>
<Filename Value="units/CpuCount.pas"/>
<IsPartOfProject Value="True"/>
</Unit3>
<Unit4>
<Filename Value="units/dmxPlayer.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="dmPlayer"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="DataModule"/>
</Unit4>
<Unit5>
<Filename Value="units/PlayerExtractors.pas"/>
<IsPartOfProject Value="True"/>
</Unit5>
<Unit6>
<Filename Value="units/PlayerLogger.pas"/>
<IsPartOfProject Value="True"/>
</Unit6>
<Unit7>
<Filename Value="units/PlayerOptions.pas"/>
<IsPartOfProject Value="True"/>
</Unit7>
<Unit8>
<Filename Value="units/PlayerSessionStorage.pas"/>
<IsPartOfProject Value="True"/>
</Unit8>
<Unit9>
<Filename Value="units/PlayerSubtitleExtractors.pas"/>
<IsPartOfProject Value="True"/>
</Unit9>
<Unit10>
<Filename Value="units/PlayerThreads.pas"/>
<IsPartOfProject Value="True"/>
</Unit10>
<Unit11>
<Filename Value="forms/fmxProgress.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="fmProgress"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
</Unit11>
<Unit12>
<Filename Value="units/PlayerGPX.pas"/>
<IsPartOfProject Value="True"/>
</Unit12>
<Unit13>
<Filename Value="units/PlayerExporters.pas"/>
<IsPartOfProject Value="True"/>
</Unit13>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<Target>
<Filename Value="dpl"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="forms;units"/>
<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Parsing>
<SyntaxOptions>
<IncludeAssertionCode Value="True"/>
</SyntaxOptions>
</Parsing>
<CodeGeneration>
<Checks>
<IOChecks Value="True"/>
<RangeChecks Value="True"/>
<OverflowChecks Value="True"/>
<StackChecks Value="True"/>
</Checks>
<VerifyObjMethodCallValidity Value="True"/>
</CodeGeneration>
<Linking>
<Debugging>
<DebugInfoType Value="dsDwarf2Set"/>
<UseHeaptrc Value="True"/>
<TrashVariables Value="True"/>
<UseExternalDbgSyms Value="True"/>
</Debugging>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
<Other>
<CustomOptions Value="-dUseCThreads"/>
</Other>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>