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.gitignore
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# Carpetas
__pycache__
/.vs
/Temp/
/Library/
/Private/
/Logs/
/obj/
/Builds/
/AutoBuild/
/AssetBundleBuilds/
/matchrecords
/*.log
/*.demo
/Assets/AssetStore/
/Assets/AssetStore.meta
/Assets/AssetStoreTools/
/Assets/AssetStoreTools.meta
/Assets/Private/
/Assets/Private.meta
#ficheros
.DS_Store
Assets/.reuniter_data
#Proyectos MonoDevelop en el raiz (no poner globalmente, o borrar�amos cosas de Plugin Sources)
/*.sln
/*.csproj
/*.unityproj
/*.pidb
/*.userprefs
#Backups Blender
*.blend1
*.blend2
*.blend3
*.blend1.meta
*.blend2.meta
*.blend3.meta
#Visual Studio (plugins). Es necesario indicar los OBJ localizadamente, o borraremos los 3D en formato .obj
#/Plugin[ ]Sources/NvStereoRenderer/Release/*.obj
*.pch
*.pdb
*.dep
*.idb
*.suo
*.ncb
*.dll
*.lib
BuildLog.htm
*.exp
*.manifest
*.user
*.pyc