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Revisions

  • The old shaders no longer work(except for the newer crt shader). This edit fixes the shaders and switches to sensible defaults.

    @mTvare6 mTvare6 committed Oct 18, 2024
    95577af
  • Updated NVIDIA quirks (markdown)

    @yshui yshui committed Jun 23, 2023
    d8b34d0
  • Gamma-correction (defeats kawase fetch); Fixed RGB_CONTRAST (behaviour and coefficient); Optimization;

    @nick87720z nick87720z committed Dec 14, 2022
    ffb2ff9
  • Cleanups, use percentage for shift, contrast preservation level instead of softness, with good example values.

    @nick87720z nick87720z committed Dec 8, 2022
    c2822ec
  • downscale-hrgb: oops - clickable screenshot

    @nick87720z nick87720z committed Dec 7, 2022
    0db1c7d
  • downscale-hrgb: Added sharpening to subpixel filter (separate stage) with softness parameter; removed greyscale filter besides default 3x3 box; updated description.

    @nick87720z nick87720z committed Dec 7, 2022
    27f983e
  • downscale_hrgb: Added parameter to tune subpixel displacement - some monitors could reduce perceived value, making it less than 1/3 pixel width.

    @nick87720z nick87720z committed Dec 5, 2022
    b6f686e
  • downscale-hrgb: Fixed screenshot note - it's hi-res image in 3x the display resolution.

    @nick87720z nick87720z committed Dec 5, 2022
    4d3fa35
  • Added screenshot for downscale-hrgb, more consistent empty lines.

    @nick87720z nick87720z committed Dec 5, 2022
    3198fd1
  • Option to skip redundant texel processing defeats need for multiple stages for square kernels up to 7x7 (with Kawase sampling) and subpixel filtering dedicated 5x3.

    @nick87720z nick87720z committed Dec 5, 2022
    eefc81e
  • Fixed FUNC=3 sampling, moved to 4. Added point-sampling variant to 3. All 4 directions for lcd filter. Better organized configuration.

    @nick87720z nick87720z committed Dec 4, 2022
    5bc4a97
  • Added shader for subpixel and greyscale FSAA.

    @nick87720z nick87720z committed Dec 3, 2022
    ae174b9
  • Updated Reporting issues (markdown)

    @yshui yshui committed Jul 18, 2022
    d917a20
  • Updated NVIDIA quirks (markdown)

    Supercolbat committed May 30, 2022
    076a94f
  • Updated Deprecation check list (markdown)

    @yshui yshui committed Jan 24, 2022
    3555183
  • Updated Reporting issues (markdown)

    @yshui yshui committed Oct 25, 2021
    01a1587
  • Rename compton to picom in places

    @Beyley Beyley committed May 16, 2021
    ff7d3d4
  • Add a color-preserving invert shader and photos for KiranWells's shaders

    @KiranWells KiranWells committed Apr 23, 2021
    1c42005
  • Added a swizzle rainbow shader

    @FranchuFranchu FranchuFranchu committed Feb 28, 2021
    f542483
  • Add a colorscheme shader

    @KiranWells KiranWells committed Dec 30, 2020
    4d29220
  • Updated Reporting issues (markdown)

    @yshui yshui committed Dec 4, 2020
    105d0c9
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 27, 2020
    e9e3a9b
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 27, 2020
    000b2d5
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 27, 2020
    8c0b73a
  • Updated Xorg Rants (markdown)

    @yshui yshui committed Oct 26, 2020
    ce846c2
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 24, 2020
    117a9c5
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 24, 2020
    4f3ba7e
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 24, 2020
    d8ef85d
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 24, 2020
    a743758
  • Updated Window states management (markdown)

    @yshui yshui committed Oct 24, 2020
    f905de9