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Redundant and low-res artwork #50

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@matze

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@matze

I am in the midst of revamping the look of some of my favorite zam plugins to my liking (nothing against the original artwork but it suffered from low contrast and a cramped feeling), see for example here. Now I noticed some issues, when I saw how the artwork is actually included in the plugins:

  • All source and generated assets (source SVGs, fonts, exported PNGs and static C arrays) are included for each and every plugin. This means that if a knob changes in one place, it has to be changed everywhere else.
  • Generated assets are included in the repository which is not necessary and needlessly increases the repo size and clone times.
  • The artwork is very small in size which makes it a bit hard to read and use when manipulating the small knobs. This is particularly bad on my 4K monitor.

So my question is, are there plans to

  1. centralize/refactor the asset management,
  2. generate PNGs and static arrays at build time and
  3. increase the bitmap output size?

If you want, I could help you out with one or more of these points.

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