Render to opengl #33805
termiboros
started this conversation in
Zed GPUI
Render to opengl
#33805
Replies: 4 comments
-
There is an open PR (#13114) which fixes OpenGL rendering. Once it is merged you can compile with |
Beta Was this translation helpful? Give feedback.
0 replies
-
Blade's part of the fallback mode is tracked in kvark/blade#130. The macOS renderer does not use blade, so support for non-Metal macs is a separate issue. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Someone needs to fix crashes in blade kvark/blade#133 (comment) |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Describe the feature
My machine could not able to run the zed because of vulkan drivers error, i would suggest that adding opengl would work fine on my machine and other
Beta Was this translation helpful? Give feedback.
All reactions