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namespace libNOM . io . Enums ;
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- // libMBIN\ Source\ NMS\ GameComponents\ GcActiveSurvivalBarsDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcActiveSurvivalBarsDifficultyOption.cs#L7
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public enum ActiveSurvivalBarsDifficultyEnum : uint
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{
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None ,
@@ -10,39 +10,39 @@ public enum ActiveSurvivalBarsDifficultyEnum : uint
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All ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcHazardDrainDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcHazardDrainDifficultyOption.cs#L7
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public enum HazardDrainDifficultyEnum : uint
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{
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Slow ,
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Normal ,
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Fast ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcEnergyDrainDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcEnergyDrainDifficultyOption.cs#L7
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public enum EnergyDrainDifficultyEnum : uint
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{
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Slow ,
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Normal ,
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Fast ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcSubstanceCollectionDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcSubstanceCollectionDifficultyOption.cs#L7
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public enum SubstanceCollectionDifficultyEnum : uint
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{
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High ,
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Normal ,
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Low ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcSprintingCostDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcSprintingCostDifficultyOption.cs#L7
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public enum SprintingCostDifficultyEnum : uint
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{
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Free ,
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Low ,
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Full ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcScannerRechargeDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcScannerRechargeDifficultyOption.cs#L7
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public enum ScannerRechargeDifficultyEnum : uint
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{
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VeryFast ,
@@ -51,7 +51,7 @@ public enum ScannerRechargeDifficultyEnum : uint
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Slow ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcDamageReceivedDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcDamageReceivedDifficultyOption.cs#L7
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public enum DamageReceivedDifficultyEnum : uint
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{
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None ,
@@ -60,15 +60,15 @@ public enum DamageReceivedDifficultyEnum : uint
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High ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcBreakTechOnDamageDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcBreakTechOnDamageDifficultyOption.cs#L7
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public enum BreakTechOnDamageProbabilityEnum : uint
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{
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None ,
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Low ,
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High ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcDeathConsequencesDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcDeathConsequencesDifficultyOption.cs#L7
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public enum DeathConsequencesDifficultyEnum : uint
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{
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None ,
@@ -77,7 +77,7 @@ public enum DeathConsequencesDifficultyEnum : uint
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DestroySave ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcChargingRequirementsDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcChargingRequirementsDifficultyOption.cs#L7
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public enum ChargingRequirementsDifficultyEnum : uint
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{
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None ,
@@ -86,7 +86,7 @@ public enum ChargingRequirementsDifficultyEnum : uint
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High ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcFuelUseDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcFuelUseDifficultyOption.cs#L7
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public enum FuelUseDifficultyEnum : uint
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{
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Free ,
@@ -95,7 +95,7 @@ public enum FuelUseDifficultyEnum : uint
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Expensive ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcLaunchFuelCostDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcLaunchFuelCostDifficultyOption.cs#L7
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public enum LaunchFuelCostDifficultyEnum : uint
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{
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Free ,
@@ -104,7 +104,7 @@ public enum LaunchFuelCostDifficultyEnum : uint
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High ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcCurrencyCostDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcCurrencyCostDifficultyOption.cs#L7
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public enum CurrencyCostDifficultyEnum : uint
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{
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Free ,
@@ -113,31 +113,31 @@ public enum CurrencyCostDifficultyEnum : uint
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Expensive ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcItemShopAvailabilityDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcItemShopAvailabilityDifficultyOption.cs#L7
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public enum ItemShopAvailabilityDifficultyEnum : uint
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{
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High ,
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Normal ,
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Low ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcInventoryStackLimitsDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcInventoryStackLimitsDifficultyOption.cs#L7
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public enum InventoryStackLimitsDifficultyEnum : uint
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{
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High ,
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Normal ,
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Low ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcDamageGivenDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcDamageGivenDifficultyOption.cs#L7
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public enum DamageGivenDifficultyEnum : uint
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{
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High ,
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Normal ,
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Low ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcCombatTimerDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcCombatTimerDifficultyOption.cs#L7
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public enum CombatTimerDifficultyOptionEnum : uint
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{
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Off ,
@@ -146,15 +146,15 @@ public enum CombatTimerDifficultyOptionEnum : uint
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Fast ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcCreatureHostilityDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcCreatureHostilityDifficultyOption.cs#L7
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public enum CreatureHostilityDifficultyEnum : uint
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{
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NeverAttack ,
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AttackIfProvoked ,
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FullEcosystem ,
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}
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- // libMBIN\ Source\ NMS\ GameComponents\ GcReputationGainDifficultyOption.cs
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+ // https://github.com/monkeyman192/MBINCompiler/blob/development/ libMBIN/ Source/ NMS/ GameComponents/ GcReputationGainDifficultyOption.cs#L7
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public enum ReputationGainDifficultyEnum : uint
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{
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VeryFast ,
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