Replies: 3 comments
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Where do you get AV in? A full call stack with the DLL built in debug would be helpful. The binding and the code looks correct to me. Oh and just to double check: I assume |
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oops... I don't know how to configure cmake vs2019 project to build a gltfpack.dll. This way? |
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Yeah something like this should work I think. |
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I'm trying to export a function like this in gltfpack.exe
and use it in C# with this declaration
the function is recognized but i get an 'Access violation' when I call it in this way:
extmain("f:\\f2.glb","f:\\o.gltf");
am I missing something?
I was thinking about a string passing problem, but even if I set an hard-coded path in the source, I get the same exception.
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