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Singleton.go
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package CreativeType
import (
"fmt"
"sync"
)
// 单例模式
type ChocolateBoiler struct {
empty bool
boiled bool
}
var instance *ChocolateBoiler
var once sync.Once
func GetInstance() *ChocolateBoiler {
// 使用Once保证创建实例的方法永远只能运行一次,就算在并发状态下也一定只执行一次
once.Do(func() {
instance = &ChocolateBoiler{true,false}
})
return instance
}
func (c *ChocolateBoiler) IsEmpty() bool {
return c.empty
}
func (c *ChocolateBoiler) IsBoiled() bool {
return c.boiled
}
func (c *ChocolateBoiler) Fill(){
if c.empty{
c.empty = false
fmt.Println("容器装满了")
}
}
func (c *ChocolateBoiler) Drain(){
if c.empty==false && c.boiled {
c.empty = true
c.boiled = false
fmt.Println("倒入模具了")
}
}
func (c *ChocolateBoiler) Boil(){
if c.empty==false && c.boiled == false {
fmt.Println("巧克力煮开了")
c.boiled = true
}
}