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Makefile
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.PHONY : mingw ej2d linux undefined
CFLAGS = -g -Wall -Ilib -D EJOY2D_OS=$(OS)
LDFLAGS :=
SRC := \
lib/shader.c \
lib/lshader.c \
lib/ejoy2dgame.c \
lib/fault.c \
lib/screen.c \
lib/texture.c \
lib/ppm.c \
lib/spritepack.c \
lib/sprite.c \
lib/lsprite.c \
lib/matrix.c \
lib/lmatrix.c \
lib/dfont.c \
lib/label.c \
lib/particle.c \
lib/lparticle.c \
lib/scissor.c
UNAME=$(shell uname)
SYS=$(if $(filter Linux%,$(UNAME)),linux,\
$(if $(filter MINGW%,$(UNAME)),mingw,\
$(if $(filter Darwin%,$(UNAME)),macosx,\
undefined\
)))
all: $(SYS)
undefined:
@echo "I can't guess your platform, please do 'make PLATFORM' where PLATFORM is one of these:"
@echo " linux mingw macosx"
mingw : OS := WINDOWS
mingw : TARGET := ej2d.exe
mingw : CFLAGS += -I/usr/include -I/usr/local/include
mingw : LDFLAGS += -L/usr/bin -lgdi32 -lglew32 -lopengl32 -L/usr/local/bin -llua52
mingw : SRC += mingw/window.c mingw/winfw.c mingw/winfont.c
mingw : $(SRC) ej2d
linux : OS := LINUX
linux : TARGET := ej2d
linux : CFLAGS += -I/usr/include -I/usr/local/include $(shell freetype-config --cflags)
linux : LDFLAGS += -lGLEW -lGL -lX11 -lfreetype -llua -lm
linux : SRC += posix/window.c posix/winfw.c posix/winfont.c
linux : $(SRC) ej2d
macosx : OS := MACOSX
macosx : TARGET := ej2d
macosx : CFLAGS += -I/usr/X11R6/include -I/usr/include -I/usr/local/include $(shell freetype-config --cflags) -D __MACOSX
macosx : LDFLAGS += -L/usr/X11R6/lib -lGLEW -lGL -lX11 -lfreetype -llua -lm
macosx : SRC += posix/window.c posix/winfw.c posix/winfont.c
macosx : $(SRC) ej2d
ej2d :
gcc $(CFLAGS) -o $(TARGET) $(SRC) $(LDFLAGS)
clean :
-rm -f ej2d.exe
-rm -f ej2d