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On indoor datasets, there will be holes in the walls. #10
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Reconstructing with weak textures without any prior information can be quite challenging. There are a few suggestions that might alleviate these issues: 1) Disable the abs splitting strategy by setting max_abs_split_points to 0; 2) Increase the opacity clipping threshold. Have you tried these two strategies? |
Just a discussion: As far as I know, The indoor scenes has suffered from multiple bad conditions which are harmful for optimization:
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how about using learning a based method like LOFTR to initialize camera pose? |
When I tested on the Auditorium in Tanks and Temples as well as some self-collected indoor datasets, the problem shown in the figure below occurred. How can I solve it?
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