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CHANGES and stage release for 1.12.10.0
Signed-off-by: Larry Gritz <[email protected]>
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CHANGES.md

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<!-- SPDX-License-Identifier: CC-BY-4.0 -->
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<!-- Copyright Contributors to the Open Shading Language Project. -->
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Release 1.12.10.0 -- 1? Mar? 2023 (compared to 1.12.9.0)
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Release 1.12.10.0 -- 1 Mar 2023 (compared to 1.12.9.0)
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* feat(testrender): Modify testrender so that it correctly sets raytype to
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"camera" for camera rays, "shadow" for shadow rays, and "diffuse" for all
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secondary rays. Also rerun the shades for background shader group on the
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camera rays rather than use the cached map. This helps the MaterialX project
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use testrender for certain unit tests and verification. #1648 #1649
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* feat: Expose llvm groupdata size as a shadergroup attribute
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"llvm_groupdata_size". #1642
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* fix: Crash could result from uncaught exception in OpenColorIO when calling
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transformc with derivatives for color spaces that require OCIO. #1646
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* fix: certain uses of fmod() in shaders could fail to generate LLVM code
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correctly, due to a missing implementation for the fmod(triple,float)
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varieties. #1643
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* build: Change snprintf formatting to satisfy some compilers. #1640
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* CI: Fix broken Mac ci. #1647
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Release 1.12.9.0 -- 1 Feb 2023 (compared to 1.12.8.0)
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* Remove unnecessary setting of locale::global. #1630
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* Batch shading: Fix bug with masked wide glosure generation. #1637
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* Batch shading: Fix bug with masked wide closure generation. #1637
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* Make sure ReParameter() has the same relaxed type checking rules as
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Parameter(). Before, it was stricter about type conversion. #1639
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* Windows: Fix some GPU build errors. #1638

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