|
1 | 1 | <!-- SPDX-License-Identifier: CC-BY-4.0 --> |
2 | 2 | <!-- Copyright Contributors to the Open Shading Language Project. --> |
3 | 3 |
|
4 | | -Release 1.12.10.0 -- 1? Mar? 2023 (compared to 1.12.9.0) |
| 4 | +Release 1.12.10.0 -- 1 Mar 2023 (compared to 1.12.9.0) |
5 | 5 | -------------------------------------------------------- |
6 | | - |
| 6 | +* feat(testrender): Modify testrender so that it correctly sets raytype to |
| 7 | + "camera" for camera rays, "shadow" for shadow rays, and "diffuse" for all |
| 8 | + secondary rays. Also rerun the shades for background shader group on the |
| 9 | + camera rays rather than use the cached map. This helps the MaterialX project |
| 10 | + use testrender for certain unit tests and verification. #1648 #1649 |
| 11 | +* feat: Expose llvm groupdata size as a shadergroup attribute |
| 12 | + "llvm_groupdata_size". #1642 |
| 13 | +* fix: Crash could result from uncaught exception in OpenColorIO when calling |
| 14 | + transformc with derivatives for color spaces that require OCIO. #1646 |
| 15 | +* fix: certain uses of fmod() in shaders could fail to generate LLVM code |
| 16 | + correctly, due to a missing implementation for the fmod(triple,float) |
| 17 | + varieties. #1643 |
| 18 | +* build: Change snprintf formatting to satisfy some compilers. #1640 |
| 19 | +* CI: Fix broken Mac ci. #1647 |
7 | 20 |
|
8 | 21 | Release 1.12.9.0 -- 1 Feb 2023 (compared to 1.12.8.0) |
9 | 22 | ------------------------------------------------------- |
10 | 23 | * Remove unnecessary setting of locale::global. #1630 |
11 | | -* Batch shading: Fix bug with masked wide glosure generation. #1637 |
| 24 | +* Batch shading: Fix bug with masked wide closure generation. #1637 |
12 | 25 | * Make sure ReParameter() has the same relaxed type checking rules as |
13 | 26 | Parameter(). Before, it was stricter about type conversion. #1639 |
14 | 27 | * Windows: Fix some GPU build errors. #1638 |
|
0 commit comments