|
4 | 4 | Release 1.12 -- beta 1 Sep 2022 (compared to 1.11) |
5 | 5 | -------------------------------------------------- |
6 | 6 | Big Deal Changes: |
7 | | -* Batch shading: A fully operational "batch shading" support when using CPUs |
8 | | - supporting the AVX2 or AVX512 instruction set architectures, allows shading |
9 | | - 8 or 16 points at a time, accelerated by using SIMD instructions. |
10 | | -* A reasonable subset of the OSL language can run on NVIDIA GPUs for |
11 | | - Cuda or OptiX-based renderers. |
12 | | -* Synchronize with MaterialX on a minimum standard set of material closures. |
13 | | - This is reflected in both the OSL spec as well as reference implementations |
14 | | - of those closures in testrender. #1533 #1536 #1537 #1538 #1539 #1541 #1542 |
15 | | - #1547 #1557 |
| 7 | +* **Batch shading**: A fully operational "batch shading" support when using |
| 8 | + CPUs supporting the Intel AVX2 or AVX512 instruction set architectures, |
| 9 | + allows shading 8 or 16 points at a time, accelerated by using SIMD |
| 10 | + instructions. (Changes contributed by Intel.) |
| 11 | +* **OptiX**: A reasonable subset of the OSL language can run on NVIDIA GPUs |
| 12 | + for Cuda or OptiX-based renderers. |
| 13 | +* **Standardized material closures**: Synchronize with MaterialX on a minimum |
| 14 | + standard set of material closures. This is reflected in both the OSL spec as |
| 15 | + well as reference implementations of those closures in testrender. #1533 |
| 16 | + #1536 #1537 #1538 #1539 #1541 #1542 #1547 #1557 |
16 | 17 |
|
17 | 18 | Dependency and standards requirements changes: |
18 | 19 | * The minimum (and default) compilation mode is now C++14. C++17 and 20 are |
|
0 commit comments