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Signed-off-by: Larry Gritz <[email protected]>
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CHANGES.md

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Release 1.12 -- beta 1 Sep 2022 (compared to 1.11)
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Big Deal Changes:
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* Batch shading: A fully operational "batch shading" support when using CPUs
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supporting the AVX2 or AVX512 instruction set architectures, allows shading
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8 or 16 points at a time, accelerated by using SIMD instructions.
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* A reasonable subset of the OSL language can run on NVIDIA GPUs for
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Cuda or OptiX-based renderers.
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* Synchronize with MaterialX on a minimum standard set of material closures.
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This is reflected in both the OSL spec as well as reference implementations
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of those closures in testrender. #1533 #1536 #1537 #1538 #1539 #1541 #1542
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#1547 #1557
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* **Batch shading**: A fully operational "batch shading" support when using
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CPUs supporting the Intel AVX2 or AVX512 instruction set architectures,
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allows shading 8 or 16 points at a time, accelerated by using SIMD
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instructions. (Changes contributed by Intel.)
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* **OptiX**: A reasonable subset of the OSL language can run on NVIDIA GPUs
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for Cuda or OptiX-based renderers.
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* **Standardized material closures**: Synchronize with MaterialX on a minimum
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standard set of material closures. This is reflected in both the OSL spec as
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well as reference implementations of those closures in testrender. #1533
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#1536 #1537 #1538 #1539 #1541 #1542 #1547 #1557
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Dependency and standards requirements changes:
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* The minimum (and default) compilation mode is now C++14. C++17 and 20 are

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