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CHANGES and stage for v1.12.8.0
Signed-off-by: Larry Gritz <[email protected]>
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CHANGES.md

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<!-- SPDX-License-Identifier: CC-BY-4.0 -->
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<!-- Copyright Contributors to the Open Shading Language Project. -->
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Release 1.12.8.0 -- 1 Jan? 2023 (compared to 1.12.7.1)
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Release 1.12.8.0 -- 3 Jan 2023 (compared to 1.12.7.1)
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* Remove dependency on OptiX SDK for building core OSL with OptiX support.
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You can now build OSL with OptiX support enabled even if you don't have the
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OptiX SDK headers present at build time. But you will still need them to
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build your OptiX-based application that uses OSL for GPU rendering. #1627
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* Batch mode: fix issue with closure keyword parameters. #1620
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* Batch mode: fix crash when adding a default initialized closure. #1624
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* Batch mode: Fix support for closures with array types. #1630
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* testshade: better testing of all closure parameter types. #1621
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* Fix various CI breaks as dependencies shifted. #1629 #1631 #1633
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Release 1.12.7.1 -- 1 Dec 2022 (compared to 1.12.7.0)
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